Async node test
Engine version: 5.2
After 10 seconds the listening actor is destroyed.
I based the bool off of IsDead as its a good example of something that should only be changed by authority and could make use of an async node to run logic after it has changed due to having many actors/creatures/NPCs that hold it in the world. The Broadcasting Actor was done in C++ but also has a BP where the bool is changed. The Listening Actor was just done in BP only as I didn't see a need to create a C++ class for it.