Currently being worked on by Shine and Ghostyy
x64 bit version. extDB3 Required.
- [] Template all missions properly
- [] Change Server so it can be ran in MP mode on Eden Editor
- Fix Money missions -Reverted back to static amounts
- [] Update Various bugs && Changes in missions
- [] Crates destroying
- [] RedDawn Mission, have units patrol map after landing, skipping empty towns.
- [] Donator VIP store (Cosmetics Only)
- [] Create new vehicle/clothing textured.
- Gear Levels
- Status Bar
- Toxic Gas(load-in blur issues?)
- HvT
- Hackers/Laptop
- Main missions(ish)
- 3DMarkers.Removal
- BreakLock
- Beacon Detector
- Mine Detector
- buryDeadBody(fixed)
- cleanStores
- disable Environment
- disable Thermal
- Arma Info (On connect)
- [] Fast rope
- water edge
- View Distance Menu Update
- OutofBounds activated
A3Wasteland is a survival-like combat sandbox, which incorporates elements of team deathmatch and sector control in one big fun-to-play package. Similar to DayZ, the objectives are to scavenge weapons and vehicles, team up with fellow players, and engage in combat to obtain control of the landscape. Best experienced with 50 or more players.
The source code is based on GoT Wasteland, which is based on 404 Wasteland, which is based on Sa-Matra's Wasteland, which is finally based on Tonic's Wasteland.
The mission has come a long way since 404 Wasteland. A large portion of the code a has been rewritten, and it contains many new features like territory capture, player saving, vehicle saving, vehicle stores, new secondary missions, and more.
For questions and support, please visit our forums.
- AgentRev
- [GoT] JoSchaap
- MercyfulFate
- [KoS] His_Shadow
- [KoS] Bewilderbeest
- Torndeco
- [404] Del1te
A list of other contributors can be found in the "Credits" section from the in-game map menu, or near the bottom of briefing.sqf
This project is licensed under the GNU Affero GPL v3. Copyright © 2013 - 2015 A3Wasteland.com
Testing Git Pushes to forums