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Releases: Grisgram/gml-animated-flag

Release 1.5 Update to GMS 2402

11 Mar 16:39
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  • Updated the project to GMS 2402
  • New Logo and favicon assets added

Have Fun! Make Games!
Gris

Release 1.3.1

11 Mar 07:50
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Project converted to GMS 2023.2

  • Some changes in the project files with the new GMS Version
  • Updated the copyright notice in the package to reflect our new studio name "coldrock.games"

Release 1.3

06 Sep 16:13
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New Feature for the AnimatedFlag Object

So far, you had to create a child object of the Animated Flag to animate another sprite or you had to manually call assign_sprite at runtime.

In this version, the AnimatedFlag received a new Variable Definition, sprite_to_use, so you can set the sprite to be animated at design time in the room editor on any instance of AnimatedFlag.

All my libraries now have a dedicated *_VERSION_ script included and they print their version to the console when started, so you can always see, which version is active in your project.

As always, have fun!
Cheers, Gris

Release 1.2 - x-scale fix

10 Jul 12:34
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x-scaling fix

Fixed a bug occurring sometimes when x-scaling a flag sprite (not for all scales, depends on modulo between scale and vertex counts)

Release 1.1

24 Jun 03:07
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Changes in this release

#1 Fix for sprite_offset

Release 1.0

12 May 06:51
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Initial release of the animated flag