Releases: Grisgram/gml-animated-flag
Release 1.5 Update to GMS 2402
Release 1.3.1
Project converted to GMS 2023.2
- Some changes in the project files with the new GMS Version
- Updated the copyright notice in the package to reflect our new studio name "coldrock.games"
Release 1.3
New Feature for the AnimatedFlag Object
So far, you had to create a child object of the Animated Flag to animate another sprite or you had to manually call assign_sprite
at runtime.
In this version, the AnimatedFlag
received a new Variable Definition, sprite_to_use
, so you can set the sprite to be animated at design time in the room editor on any instance of AnimatedFlag
.
All my libraries now have a dedicated *_VERSION_
script included and they print their version to the console when started, so you can always see, which version is active in your project.
As always, have fun!
Cheers, Gris
Release 1.2 - x-scale fix
x-scaling fix
Fixed a bug occurring sometimes when x-scaling a flag sprite (not for all scales, depends on modulo between scale and vertex counts)
Release 1.1
Changes in this release
#1 Fix for sprite_offset
Release 1.0
Initial release of the animated flag