Version : 1.2
Unity Version : 2018.3.11f
LowpolyOcean is a highly customizable water shader system, style is Low poly.
Supports water surface and under water effects, and under water effects can be seamlessly switches.
Here is the built-in render pipeline version, The Lightweight RP version in Unity asset store.
Wiki : https://github.com/JiongXiaGu/LowpolyOcean/wiki
All code has been rewritten and optimized in the Lightweight RP version.
Mode | built-in RP | Lightweight RP |
---|---|---|
Performance | Slower | Faster |
Lighting style | Pixel | Pixel, Flat |
Fron Side Lighting Module | UnityPBS | Blinn-Phong, SunShine |
Point Light | Built-in method | Blinn-Phong |
Reflection | Planar | Color, CubeTexture, Probes, Planar |
Under Water | Simple | Advanced |
Vertex displacement | Simple | Advanced |
- Refraction consumes too much performance, unless the water does not receive shadows, In Lightweight RP, transparent objects can also receive shadows (limited), and opaque texture is relatively cheap to obtain.
- In order to achieve refraction offset effect, need to use camera to render the camera depth texture of water. In Lightweight RP, only one pass is needed.
- In Unity 2019.1.0f2, shadow display is incorrect.
Unity Document : https://docs.unity3d.com/Manual/index.html
GPU Gems : https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html
Catlike Coding : https://catlikecoding.com/
Assassin’s Creed III: The tech behind (or beneath) the action : https://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/
Reference for HLSL : https://docs.microsoft.com/zh-cn/windows/desktop/direct3dhlsl/dx-graphics-hlsl
Assassin’s Creed: Black Flag – Waterplane : https://simonschreibt.de/gat/black-flag-waterplane/