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Lowpolyocean is a low polygon style water shader.
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Only support Perspective camera.
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Shader work at Forward and Deferred rendering paths.
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Under water effect is only work at Forward rendering path.
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Script running version is .Net4.0.
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Shader lighting is use "UnityPBS".
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The main design is use on PC, if turn on reflection from buff and turn off refraction, clip function(change at ProjectSettings), it can also run well on mobile devices.
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Recommended for use on platforms that support DX10 or higher.
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Most calculation are run in GPU.
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Use this tool to help serialization material parameters, and draw shader UI : https://github.com/JiongXiaGu/ShaderAccessor
- GoogleDrive : https://drive.google.com/drive/folders/1velKf2LdrW4I9dhpaCaa2XS_lD5siBMy
- BaiduDisk : https://pan.baidu.com/s/1i-1KVi470Ro2tEPD6TGuEQ
https://assetstore.unity.com/packages/vfx/shaders/directx-11/lowpoly-ocean-134311
Unity Document : https://docs.unity3d.com/Manual/index.html
GPU Gems : https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html
Catlike Coding : https://catlikecoding.com/
Assassin’s Creed III: The tech behind (or beneath) the action : https://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/
Reference for HLSL : https://docs.microsoft.com/zh-cn/windows/desktop/direct3dhlsl/dx-graphics-hlsl
Assassin’s Creed: Black Flag – Waterplane : https://simonschreibt.de/gat/black-flag-waterplane/
Ocean Effects
Components