The C# scripts that will always be loaded in Unity, regardless of the current scene.
- Alan Zucconi (http://www.alanzucconi.com/)
- bdeck (https://forum.unity3d.com/threads/asynchronous-additive-loading.158882/)
- Unity Documentation
- UnityEngine.SceneManagement (https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html)
JoyceStick is a Boston College digital humanities project employing Unity to construct a virtual reality game from Joyce’s Ulysses for viewing on the HTC Vive, supported by a Teaching and Mentoring Grant and substantial funding from internal bodies at Boston College. Copyright (C) 2017 Evan Otero, Drew Hoo, Emaad Ali, Will Bowditch, Matt Harty, Jake Schafer, & Ryan Reede http://joycestick.bc.edu/
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.