An example of how to use the Tilia packages to create great content with VRTK v4.
-
Updated
Apr 24, 2024 - C#
An example of how to use the Tilia packages to create great content with VRTK v4.
A collection of design patterns for solving common problems.
CreateThis VR UI
A small test project showing how to sync VR CameraRig objects using Photon's PUN and VRTK.
Helps to visualise Unity event call chains in profiler window. This makes it easier to understand what's happening at a glance.
A productive VR Toolkit for rapidly building VR solutions in Unity3d. http://vrtk.io
Drag and drop a basic UI for your VR game. VRTK and SteamVR Plugin will be needed! (Can find these in Unity Asset Store)
VR App for Job Simulation and Body swapping to experience and feel the difficulties that faces disabled people
Rebuilt using VRTK. A demo of a workflow for creating 3D models of historical and archaeological sites procedurally (using ESRI CityEngine) from GIS maps and visualizing them with the HTC Vive/SteamVR (plans to port to Google VR once SDK is more reliable). Made for the AT&T Seattle VR Hackathon February 2017.
C# scripts that will always be loaded in Unity, regardless of the current scene.
Add a description, image, and links to the vrtk topic page so that developers can more easily learn about it.
To associate your repository with the vrtk topic, visit your repo's landing page and select "manage topics."