Do some D3D12 descriptor set setup work #1900
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name: iOS (OpenGL) | |
on: | |
push: | |
branches: | |
- main | |
pull_request: | |
branches: | |
- main | |
jobs: | |
build: | |
runs-on: macOS-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Get Submodules | |
run: ./get_dlc | |
- name: Compile | |
run: ./make ios -g opengl --kinc . --from Tests/Empty --nosigning --compile |