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Fix framebuffer viewport/scissor
macOS (OpenGL) #1936: Commit 7c480fa pushed by RobDangerous
September 20, 2024 20:52 5m 17s main
September 20, 2024 20:52 5m 17s
Support depth buffers
macOS (OpenGL) #1935: Commit 9e66617 pushed by RobDangerous
September 20, 2024 20:16 3m 5s main
September 20, 2024 20:16 3m 5s
Initial work on root constants
macOS (OpenGL) #1934: Commit 596fbad pushed by RobDangerous
September 19, 2024 00:51 4m 57s main
September 19, 2024 00:51 4m 57s
Add some validation for copy_texture_to_texture
macOS (OpenGL) #1933: Commit 10a89e8 pushed by RobDangerous
September 17, 2024 15:44 5m 14s main
September 17, 2024 15:44 5m 14s
Only set one viewport/scissor (the others are only used via SV_Viewpo…
macOS (OpenGL) #1932: Commit 663d43d pushed by RobDangerous
September 17, 2024 12:15 1h 1m 51s main
September 17, 2024 12:15 1h 1m 51s
Set an optimized clear value
macOS (OpenGL) #1931: Commit eba9a51 pushed by RobDangerous
September 17, 2024 12:04 30m 29s main
September 17, 2024 12:04 30m 29s
Kick out hardcoded texture sizes
macOS (OpenGL) #1930: Commit ec9a93a pushed by RobDangerous
September 17, 2024 11:54 14m 33s main
September 17, 2024 11:54 14m 33s
Support multiple render targets and pimp the copy functions
macOS (OpenGL) #1929: Commit 17b2ad7 pushed by RobDangerous
September 17, 2024 11:43 3m 38s main
September 17, 2024 11:43 3m 38s
Make render targets work
macOS (OpenGL) #1928: Commit 5620fca pushed by RobDangerous
September 17, 2024 10:01 3m 8s main
September 17, 2024 10:01 3m 8s
Change kope_d3d12_descriptor_set_set_bvh_view_srv to directly use the…
macOS (OpenGL) #1927: Commit dd3d838 pushed by RobDangerous
September 17, 2024 00:29 39m 24s main
September 17, 2024 00:29 39m 24s
Update Kong once more
macOS (OpenGL) #1926: Commit a683925 pushed by RobDangerous
September 17, 2024 00:28 9m 3s main
September 17, 2024 00:28 9m 3s
Update Kong some more
macOS (OpenGL) #1925: Commit d706b74 pushed by RobDangerous
September 16, 2024 23:59 7m 40s main
September 16, 2024 23:59 7m 40s
Update Kong
macOS (OpenGL) #1924: Commit b0f49b8 pushed by RobDangerous
September 16, 2024 23:56 4m 4s main
September 16, 2024 23:56 4m 4s
Support bvh updates
macOS (OpenGL) #1923: Commit 5c9f9fe pushed by RobDangerous
September 16, 2024 12:51 27m 6s main
September 16, 2024 12:51 27m 6s
Use the provided transforms
macOS (OpenGL) #1922: Commit 7e64c54 pushed by RobDangerous
September 16, 2024 12:21 16m 44s main
September 16, 2024 12:21 16m 44s
Kick out DirectXMath
macOS (OpenGL) #1921: Commit b93b780 pushed by RobDangerous
September 16, 2024 12:16 17m 0s main
September 16, 2024 12:16 17m 0s
Add scale matrices
macOS (OpenGL) #1920: Commit fc56f41 pushed by RobDangerous
September 16, 2024 12:15 10m 17s main
September 16, 2024 12:15 10m 17s
Unify matrix functionality
macOS (OpenGL) #1919: Commit 244e691 pushed by RobDangerous
September 16, 2024 11:58 2m 54s main
September 16, 2024 11:58 2m 54s
Fix the bvh
macOS (OpenGL) #1918: Commit a83e0c8 pushed by RobDangerous
September 16, 2024 11:09 4m 31s main
September 16, 2024 11:09 4m 31s
Implement texture to texture copy
macOS (OpenGL) #1917: Commit 8009020 pushed by RobDangerous
September 16, 2024 07:35 3m 40s main
September 16, 2024 07:35 3m 40s
Support buffer srvs
macOS (OpenGL) #1916: Commit db6641c pushed by RobDangerous
September 16, 2024 00:19 8m 3s main
September 16, 2024 00:19 8m 3s
Add an option to use nvapi
macOS (OpenGL) #1915: Commit 278c2ee pushed by RobDangerous
September 16, 2024 00:19 3m 57s main
September 16, 2024 00:19 3m 57s
Try to trace some rays
macOS (OpenGL) #1914: Commit 930495f pushed by RobDangerous
September 15, 2024 18:00 4m 5s main
September 15, 2024 18:00 4m 5s
Build a raytracing hierarchy
macOS (OpenGL) #1913: Commit 2837c7f pushed by RobDangerous
September 15, 2024 16:30 3m 8s main
September 15, 2024 16:30 3m 8s
Build raytracing volumes
macOS (OpenGL) #1912: Commit 36dcd53 pushed by RobDangerous
September 15, 2024 11:34 3m 15s main
September 15, 2024 11:34 3m 15s