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Start adding a raytracing API
macOS (OpenGL) #1911: Commit 384f958 pushed by RobDangerous
September 15, 2024 02:06 3m 8s main
September 15, 2024 02:06 3m 8s
Make ray pipelines compile
macOS (OpenGL) #1910: Commit 23b92f3 pushed by RobDangerous
September 14, 2024 08:45 3m 22s main
September 14, 2024 08:45 3m 22s
Try to create raytracing pipelines
macOS (OpenGL) #1909: Commit 61b0095 pushed by RobDangerous
September 13, 2024 16:25 4m 58s main
September 13, 2024 16:25 4m 58s
Make compute work
macOS (OpenGL) #1908: Commit 2a24600 pushed by RobDangerous
September 13, 2024 08:02 3m 39s main
September 13, 2024 08:02 3m 39s
Support compute pipelines and UAV textures
macOS (OpenGL) #1907: Commit 5f45f19 pushed by RobDangerous
September 12, 2024 22:59 3m 38s main
September 12, 2024 22:59 3m 38s
Add resource transitions for descriptor set resources
macOS (OpenGL) #1906: Commit 21713ef pushed by RobDangerous
September 11, 2024 16:07 4m 30s main
September 11, 2024 16:07 4m 30s
Copy buffers to textures and take care of buffer alignment
macOS (OpenGL) #1905: Commit 355bf92 pushed by RobDangerous
September 10, 2024 22:28 4m 12s main
September 10, 2024 22:28 4m 12s
Create samplers properly
macOS (OpenGL) #1904: Commit 9d89cbe pushed by RobDangerous
September 10, 2024 19:22 3m 12s main
September 10, 2024 19:22 3m 12s
Support more descriptor types
macOS (OpenGL) #1903: Commit bcb31dd pushed by RobDangerous
September 10, 2024 08:22 3m 6s main
September 10, 2024 08:22 3m 6s
Simplify descriptor management
macOS (OpenGL) #1902: Commit 20cc674 pushed by RobDangerous
September 9, 2024 19:47 4m 6s main
September 9, 2024 19:47 4m 6s
Set some descriptors
macOS (OpenGL) #1901: Commit df288d8 pushed by RobDangerous
September 9, 2024 16:45 2m 48s main
September 9, 2024 16:45 2m 48s
Do some D3D12 descriptor set setup work
macOS (OpenGL) #1900: Commit d698c5b pushed by RobDangerous
September 4, 2024 23:36 3m 0s main
September 4, 2024 23:36 3m 0s
Copy in the offset allocator for now (beware the license)
macOS (OpenGL) #1899: Commit 28838ae pushed by RobDangerous
September 4, 2024 22:46 3m 0s main
September 4, 2024 22:46 3m 0s
Add a buffer destroy function
macOS (OpenGL) #1898: Commit a77461f pushed by RobDangerous
September 4, 2024 20:45 3m 53s main
September 4, 2024 20:45 3m 53s
Start handling descriptor heaps
macOS (OpenGL) #1897: Commit ac1f631 pushed by RobDangerous
September 3, 2024 21:58 3m 45s main
September 3, 2024 21:58 3m 45s
Update Kong
macOS (OpenGL) #1896: Commit 3904a42 pushed by RobDangerous
September 3, 2024 08:40 3m 38s main
September 3, 2024 08:40 3m 38s
Update kmake
macOS (OpenGL) #1895: Commit b0c6afa pushed by RobDangerous
September 3, 2024 08:13 3m 55s main
September 3, 2024 08:13 3m 55s
Do not include the Kong shaders for the Kope-API for now
macOS (OpenGL) #1894: Commit 5ac6f0e pushed by RobDangerous
September 2, 2024 23:56 3m 29s main
September 2, 2024 23:56 3m 29s
Refine some function names
macOS (OpenGL) #1893: Commit e6610c8 pushed by RobDangerous
September 2, 2024 22:29 7m 43s main
September 2, 2024 22:29 7m 43s
Set a render-target and some random scissor and viewport to make D3D1…
macOS (OpenGL) #1892: Commit 6b9858f pushed by RobDangerous
September 2, 2024 22:16 3m 40s main
September 2, 2024 22:16 3m 40s
Implement a draw command
macOS (OpenGL) #1891: Commit 6085134 pushed by RobDangerous
September 2, 2024 21:42 2m 59s main
September 2, 2024 21:42 2m 59s
Make a pipeline compile
macOS (OpenGL) #1890: Commit 9eaa786 pushed by RobDangerous
September 2, 2024 17:00 3m 36s main
September 2, 2024 17:00 3m 36s
Create pipelines
macOS (OpenGL) #1889: Commit 8e0449e pushed by RobDangerous
September 1, 2024 21:59 3m 10s main
September 1, 2024 21:59 3m 10s
Fix Android even more
macOS (OpenGL) #1888: Commit 29281cf pushed by RobDangerous
September 1, 2024 18:23 18m 54s main
September 1, 2024 18:23 18m 54s
Fix addBackend for Kope
macOS (OpenGL) #1887: Commit 7205d4a pushed by RobDangerous
September 1, 2024 18:13 25m 19s main
September 1, 2024 18:13 25m 19s