Releases: Michal78900/MapEditorReborn
Releases · Michal78900/MapEditorReborn
Auto extract feature and updater update
Changelog
- Added
auto_extract_schematics
config option. It allows you to auto extract every.zip
file that is insideSchematics
directory on server start. This allows you to just drag and drop the file without a need of manual extract. This option is set to false by default. - Updated SL-CustomObjects auto updater to fetch new version from GitHub releases
Finally a release on GitHub
From now on, I will release updates here, nothing changed from the last update I only updated READMES and removed the translated ones as they are now obselete.
V1.2.3
Changelog:
- Reworked
PlayerSpawnPoints
and theremove_default_spawn_points
option. If set totrue
the given role spawnpoint will be removed only if there is at least one custom spawn point of that type. (for example if the custom spawn point for class d exists, only vanilla class d spawn points will be removed) - Added
mp prop
(properties) command. It is used for changing the properties of the map. You need to have loaded map before using this command. You also need to save the map if you've made changes via this command - Fixed the grenade event check for schematics
- Fixed support with WaitAndChillReborn
V1.2.2
Changelog:
- You can now select
LightControllerObjects
in-game in order to modify them. To select the LightController, you need to look at the light source in the room (lamp/light bulb). When you point at it and try selecting it, the plugin will select LightController in the current room (if it exists). RoomType of the LightController can be modified viamp rr
command. The rest of properties can be modified viamp mod
command - RGB colors in
LightControllerObjects
will be now divided by255
to make them work similar to base-gameccolor
command - When deleting the object, the message will be printed to the player's console that deleted that object. The message will consist the name of the object and it's basic properties (position, rotation, scale) This is for easier spawning and positioning the object again if it was accidentally removed
- The position/rotation/scale console message will now have more decimal places
V1.2.1
Changelog:
- Giving the map/schematic name in
mp list
command as an argument will now show detailed description of that map/schematic - Highly optimised schematic spawning method
- Added
schematic_block_spawn_delay
property (default: 0, equals to one frame). It is a delay between spawning each blocks of a custom schematic. Higher values will make "spawning process" take longer, but they may prevent lag/client crashes for very big schematics.
Set it to -1 to disable the delay entirely, but it's not recommended
V1.2.0 - Custom Schematics and more
Changelog:
- Changed save location of the maps. They will be now saved in
EXILED/Configs/MapEditorReborn/Maps
folder. (your map files will be automatically moved) - Added
Schematics
folder in which custom schematics will be stored mp cr
command now accepts schematic name as an argument- Spawned object will keep their RoomType even if moved outside of the room. You can reset the RoomType using
mp rr
command - Added
Scale
property forTeleportObject
- Added indicators for
TeleportObjects
- Added load on event feature. You can now load a map when a certain event occurs. Currently supported ones are
OnMapGenerated
andOnRoundStarted
mp pos set
andmp rot set
will be now relative to the object's current room- Removed
name
property in a map file. The plugin will now get the map name based on a map file name is_interactable
property inWorkstationObject
will now turn off the workstation entirely
V1.1.0
Changelog
- You can now change type of the door/shooting target via
mp modify
command - Added
Scale
,UseGravity
andCanBePicked
up properties toItemSpawnPoint
(picking and dropping scaled items will reset their scale) - Improved getting the room in which the object is
- Fixed
Alpha
property not doing anything inLightController
- Fixed selection hint showing wrong values in wrong format
- Adjusted
mp modify
command - Added
mp opendirectory
command - Toolgun mode "Copying" works once again
- Code tweaks, change the method for spawning objects, fixed bugs, etc.
V1.0.0 - Official release
Changelog:
- Rewrote a major part of the plugin, improved saving maps, fixed some minor bugs
- Added
TeleportObject
- Added
mp create
mp delete
mp select
commands. All of them work exactly the same as their counterparts in the ToolGun - Added
mp modify
command. It allows modifying properties of the object that aren't it's position, rotation or scale. Currently you can't modify type of the object, for example changing Light door into Heavy using this command.
V0.8.0
Changelog
- Improved saving maps method
- Added
attachments_code
config option toItemSpawnPointObject
(default: -1) With this, you can set spawned weapon attachments.-1
value means random attachments - Added
is_functional
config option toShootingTargetObject
(default: true) When set tofalse
, the shooting target will act as a wall and shooting it won't do anything (no Cassie, hit marker) - Added
mp unload
command. This commands unloads currently loaded map, so you can more easily start making a new one if you want. - Added
mp list
command. It shows all available maps located inEXILED/Configs/MapEditorReborn
folder - Code tweaks
V0.7.0 - Rainbow lights and stuff
KNOW BUGS:
- Spawned doors are invisible.
- Copying ToolGun mode currently don't work.
mp si
command currently shows indicators only for ItemSpawnPointObjects. The indicator won't show for Player and Ragdoll spawnpoints.- Saving BinaryShootingTargets currently is broken
First there bugs are related to Northwood's problem with the Mirror. Let's hope they will fix it soon. 👍
The last one will be probably fixed when there will be update for EXILED
Changelog:
- Re-added selection mode to the ToolGun
- Added
is_interactable
config option toWorkstationObject
(default: true) - Added
shift_speed
config option toLightControllerObject
(default: 0, if you don't know what's that, this allows you to make rainbow lights) - Code tweaks and stuff