Releases: Michal78900/MapEditorReborn
Releases · Michal78900/MapEditorReborn
V0.6.0 - Updated to 11.0
The plugin is still work-in-progress, but I think it is stable enough for a public release.
KNOW BUGS
- Spawned doors are invisible. This is base-game issue and I'm waiting for Northwood to fix it
- Selecting and copying ToolGun modes currently don't work/don't do anything special
Changelog
- Updated to 11.0 Parabellum / EXILED 3.0
- Added
ShootingTargetObject
andLightControllerObject
- Renamed
RoleNames
toRagdollRoleNames
- Changed many minor things
V0.5.0 - Multiple pickups and random rotation
Changelog
- Removed SerializableVector3 class
- Moved translation to the translation config
- Added option to spawn multiple pickups in ItemSpawnPoint (all pickups will be of the same type)
- Added option to spawn object with a random rotation
V0.4.1
Changelog
- Ragdolls can now have specified death reason (DamageType)
V0.4.0 - Ragdoll Spawner
Changelog:
- Added
RagdollSpawnPointObject
- Fixed some bugs
V0.3.0
Changelog
- Fixed null exception when the map being null was loaded
- Hints shown when selecting object contains more data
- Fixed copying object bug
V0.2.0
Changelog:
- PlayerSpawnPoints' indicators now spin
- Added 3 new commands:
mp postition
,mp rotation
mp scale
. You can use them with a newly added 4th ToolGun option - selecting an object (you can also select Player/Item spawn point via it's indicators) - Added
spawn_chance
option (default: 100) to ItemSpawnPoints. It indicates a chance for spawning an item in it. - Added
remove_default_spawn_points
(default: false) to the MapSchematic. It removes all base-game spawnpoints. Keep in mind that the plugin will remove them only before the round starts - loading the map after the round starts won't remove the spawnpoints. NOT HAVING A SPAWN POINT FOR EACH REQUIRED ROLE WILL CAUSE ISSUES. Use with caution
V0.1.0
v0.1.0 Fixed list