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A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.

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Minoqi/minos-UUID-generator-for-godot-csharp

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Minos UUID Generator for Godot C# Ver

A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.

NOTE: This is for Godot 4 only, and this repo is for C#, click here for the GDScript version!

Features

  • Custom node (UUIDManagerCSharp) that stores the UUID
  • Automatically generates UUID when node is created
  • Automatically removes UUID when node is deleted
  • (Optional) debug messages to make sure UUIDs are always working
  • Easily create UUIDs at runtime, just need to instantiate the node and the rest is done automatically

Installation

Copy the minos_uuid_generator_csharp directory into your res://addons/ directory. Then make sure to enable the plugin in Project Settings -> Plugins.

Documentation

Contributors

Minos UUID Generator for Godot is made by Minoqi.

License

Licensed under the MIT license, see LICENSE for more information.

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A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.

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