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@Mode8fx Mode8fx released this 15 Apr 22:56
· 10 commits to main since this release

Before the update notes, an important message:

This is probably the final update! I could keep adding new features and making minor tweaks forever, but I have to call it some day, and that day is today. I may make another update if a bug needs to be fixed, and I'm not ruling out the possibility of ports to additional systems (those would be added to this release after the fact), but consider SuDokuL to be complete!

With that out of the way, here's what's been added this time. A lot of polish:

In case you missed it:

  • The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey
  • SuDokuL is now fully compatible with SDL1

New Additions:

  • Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds
  • Enabled VSync
  • [WII] Added analog input for Classic Controller
  • [Wii] Onscreen cursor now rotates with Wii Remote accelerometer

Fixes + Polish:

  • Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC
  • Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable
  • Rearranged some text for 1:1 screens
  • Polish and code cleanup
  • [PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller
  • [PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent)
  • [Wii] Adjusted controls; Start/+ is now always Pause
  • [Wii] Fixed pointer controls bring inaccurate at certain resolutions
  • [Gamecube, FunKey] Fixed a minor bug in the Controls menu
  • [Vita, Wii U, Switch, FunKey] Increased default background size
  • [FunKey] Fixed the background scroll direction being incorrect for some angles

Enjoy!