Releases: Mode8fx/SuDokuL
v1.33
A quick update addressing some Wii U issues regarding the WHUB version.
- [Wii U] Fixed the home menu icon
- [Wii U] Hid the RPX version from the system menu in Aroma (now only WHUB shows)
- [Wii U] Removed the Quit button from the WHUB build so you can now only quit from the Home button
- Quitting from in-game previously caused a softlock in Aroma; the RPX (Homebrew Launcher) build still has this option
- For the same reason, also reworked the "Exit Game and Apply Changes" button on the WHUB build into a "Save Changes (Restart To Apply)" button
- [Wii U] Pressing L/R to change music no longer immediately saves the music index
- SDL2 counts the home button menu's "Close Software" button as an L button press for some reason, so quitting with this method would also change+save the song index; removing the save fixes this
Only the Wii U version has been updated; other versions are unchanged.
Enjoy!
v1.32
A few system-specific bug fixes:
Fixes + Polish:
- [Vita] Fixed a save data bug
- [Vita, Wii U] Fixed the Touch Screen option being missing from the Controls menu
- [PC, Linux] Adjusted keyboard input so it works as intended on non-Windows machines
Only the Vita, Wii U, PC, and Linux versions needed to be updated; everything else is still on v1.31.
Enjoy!
v1.31
Before the update notes, an important message:
This is probably the final update! I could keep adding new features and making minor tweaks forever, but I have to call it some day, and that day is today. I may make another update if a bug needs to be fixed, and I'm not ruling out the possibility of ports to additional systems (those would be added to this release after the fact), but consider SuDokuL to be complete!
With that out of the way, here's what's been added this time. A lot of polish:
In case you missed it:
- The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey
- SuDokuL is now fully compatible with SDL1
New Additions:
- Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds
- Enabled VSync
- [WII] Added analog input for Classic Controller
- [Wii] Onscreen cursor now rotates with Wii Remote accelerometer
Fixes + Polish:
- Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC
- Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable
- Rearranged some text for 1:1 screens
- Polish and code cleanup
- [PC] Key to toggle fullscreen has been changed from
F
toF11 or R3 on controller
- [PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent)
- [Wii] Adjusted controls; Start/+ is now always Pause
- [Wii] Fixed pointer controls bring inaccurate at certain resolutions
- [Gamecube, FunKey] Fixed a minor bug in the Controls menu
- [Vita, Wii U, Switch, FunKey] Increased default background size
- [FunKey] Fixed the background scroll direction being incorrect for some angles
Enjoy!
v1.3
Ported to Wii, Gamecube, Linux, and FunKey!
- The Wii version supports Wii Remote, Classic Controller, and Gamecube controller inputs. Additionally, Wii Remote supports three control schemes: Vertical (point and click), Horizontal (like a traditional controller), and General (a mix that supports both playstyles simultaneously but isn't specialized in either).
- EDIT 3/24/24: Also ported to Gamecube!
- EDIT 3/29/24: Also ported to Linux and FunKey!
New Changes:
- Added save data support; quit a game and come back to it later!
- Added a new cheat: Press B then Y (or Backspace then Period on keyboard) four times to clear all mistakes
- Added Native screen scaling options that can match either your entire screen or a specific aspect ratio
- Added 7 new background patterns
- Added one new song
- Added support for 1:1 displays at resolutions of 240x240 and above
- Also removed 21:9 option; you can still use the new Native setting to achieve this
- All game assets are now compiled into the executable, meaning fewer files to manage and faster initial load times on consoles
- Cheats can now be accessed on mouse/touch-only devices by tapping the first (for cheat 1) or second (for cheat 2) icon on the sidebar eight times
- In addition to pressing R like before, you can now also change the current song by tapping the third icon on the sidebar three times
- Lots of polish and code cleanup
- Updated SDL2 on all systems
- [PSP] Reduced font size at full resolution (it looks cleaner)
- [Wii U] Now supports up to 1080p thanks to recent SDL2 updates
- [Wii U] Added WHUB to release
Notes about other systems:
- The Android version will be released at a later date.
Since SDL2 was recently ported to Wii, a Wii version will also be released at a later date; I just wanted to get the update for the already-supported systems out first.EDIT 3/9/24: The Wii version has been added to this release.
Enjoy!
v1.2
Final Update(?)
New additions:
- Ported to PSP!
- I'm not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model.
- Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution
- This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F)
- This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar
- When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions
- This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly
- (Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld! Widescreen 240p also looks great on these systems)
- Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded
- Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita)
- Added a few more resolution options
- Adjusted grid number positions on Vita so they don't bleed into the grid
- Fixed a bug involving mouse/touch controls when used alongside button controls
- Fixed the background randomly jumping around upon loading a puzzle
- Pressing L/R to change songs now saves the current song setting
- The controls screen now properly reflects swapped Confirm/Back buttons
- Reduced number of button presses required for the cheat from 10 to 8
- A LOT of other polish/minor bug fixes
This will most likely be the final update; I've fixed all the bugs I know of, ported to all the systems I want to port to that support SDL2, and given a little something back to the PSP community that kicked off my interest in homebrew so many years ago. So...
Enjoy!
v1.12
New additions:
- Ported to Android! (see below for details)
- Added analog input
- Assorted polish + code refactoring
Two notes about the Android version:
- Even though this game can be played with only a touch screen, button controls are strongly recommended.
- I assume this works fine on many different devices and Android versions, but the only real Android device this has been tested on is a Retroid Pocket 2+ running Android 9.
One more thing:
I attempted to also make a PSP port, but I'm currently having some issues getting it to work properly. If this port is ever finished, it will be released as a new version.
Enjoy!
v1.11
A few minor changes:
- Adjusted blue text so it doesn't pop out so much
- Disabled windowed setting on consoles (it didn't do anything on Wii U and Vita anyway)
- Adjusted "Press _ to Quit" text to be consistent across platforms
- Fixed Switch-exclusive bug in Video settings
Enjoy!
v1.1
[Hotfix 10/5/21 - fixed Switch icon]
- Ported to Switch and Vita!
- Added controls menu
- Swap A and B button functionality
- Enable/disable touch input
- Added max timeout to puzzle generation; if this timeout is met, a pre-generated puzzle is loaded instead
- Added version number to title screen
- Added an icon for the PC version
- Minor polish/bug fixes
Enjoy!