Inspired by SuperZombieMut and KFHardPat mutators whose purpose was to enhance ZEDs behaviour making the game more challenging this mutator goes further and adds a bunch of features to original ZEDS and fixes some well-known issues/exploits.
- New ZEDs behaviour features.
- Modified existing ZEDs behaviours.
- Alternative ZEDs skins (based on Grittier Zeds replacement pack).
- Individual ZED's replacement configuration rules.
- [
1.2.0
] New configuration setting is added to toggle alternative skins on/off. - [
1.3.0
] Mutate API is added to allow in-game ZEDs configuration. (MUTATE.md
) - [
1.4.0
] Major Patriarch rework and minor additions/fixes in other ZEDs' behaviour. New ZEDs configuration settings.
More information on configuration in
CONFIG.md
- Gorefasts start charging from a larger distance.
- Gorefasts attack constantly, without pause.
- Crawlers are more aggressive as their attacking behaviour got more agile and chaotic.
- Stalkers attack constantly, without pause.
- Having spawned, Stalkers might spawn a couple of fake projections that act like regular stalkers but die from any insignificant damage or when the host stalker gets killed.
- Pseudo Stalkers are always invisible. When attacking/dying they expose their pseudo nature by switching appearance to holographic effect (the same effect used to reveal stalkers when Commando perk is selected).
- Husks can do moving attack.
- Husks' projectiles can hit mid-air targets.
- Husks' firerate is less predictable, but more frequent overall.
- Siren's scream cannot be interrupted.
- Sirens cause agony screen effect when screaming.
- Scrakes are constantly raged.
- Fleshpounds' device has dynamic lighting.
- Once a fleshpound gets raged it won't settle down until dead.
- Patriarch's impale attack range has been increased.
- Patriarch's radial attack animation has been trimmed so he won't waste time boasting.
- Patriarch's got one new melee animation (actually old one, but unused). All melee animation rates increased to 1.25.
- Patriarch now has 3 types of chaingun attack: stationary (vanilla) - most accurate; walking - less accurate, but somewhat mobile; running - least accurate, allows for best patriarch mobility when chasing players.
- Patriarch shoots several rockets during one attack. Patriarch's rockets can hit targets mid-air.
- Patriarch is invisible when escaping and healing.
- Patriarch can ignore some incoming damage when escaping or healing.
- Patriarch can spawn a squad of pseudos after heal. Pseudo patriarchs behave similarly to pseudo stalkers.
- Patriarch can teleport to a target if it's far enough.
- Patriarch can activate shield for a couple of seconds.
- Patriarch can destroy pipe bombs when there are players nearby.
- Patriarch can destroy welded doors when there are players nearby.
- Patriarch can radial attack players circling around him during chaingun attack (He won't though until he gets damaged).
- Patriarch can evade significant damage by switching places with one of the alive pseudos.
- Fixed Stalkers kiting.
- Fixed Gorefasts kiting.
- Fixed Patriarch kiting (configurable).
- Fixed Siren's attack damaging players after decapitation.
- Fixed Husk trying to shoot when falling.
- Fixed fleshpound's spinning when raging and other ZEDs are around.
All the changes and updates starting from version 1.2.0
can be found in the separate CHANGELOG.md
file.
- Shtoyan - For making the world a better place with his KFHardPat mutator.
- Scaryghost - For SuperZombieMut which inspired creation of this very mutator.
- Half-Dead - For Grittier Zeds skin pack.
For questions/concerns/recommendations you can contact me via steam or email:
Steam Profile: N7n
Email: hoffmanmyst@gmail.com