Releases: NSHoffman/N7ZedsMut
Releases · NSHoffman/N7ZedsMut
v1.4.1 N7ZedsMut
v1.4.0 N7ZedsMut
1.4.0
Features
- Major rework of the Patriarch:
- Addition of new patriarch's behaviours:
- Patriarch might want to destroy pipe bombs when there are players nearby.
- Patriarch might want to destroy welded doors when there are players nearby.
- Patriarch might want to radial attack players circling around him during chaingun attack (He won't though until he gets damaged).
- Patriarch might want to evade significant damage by switching places with one of the alive pseudos.
- Patriarch might want to go on invisible hunt right after healing.
- Updates to existing behaviours:
- Radial attack animation has been trimmed so patriarch won't waste time boasting.
- Patriarch's chaingun attack has been reconsidered. Depending on distance and configuration settings he can do three types of chaingun attack:
- Stationary burst fire - More accurate, yet less mobile. More likely to be chosen when the patriarch is attacking from larger distance.
- Walking auto fire - Less accurate, but allows for chasing players at mid-range distances.
- Running auto fire - Inaccurate, but efficient when it comes to killing players in close quarters combat. Activates only after patriarch gets damaged severely during 2nd type attack.
- Patriarch shoots a little less rounds per chaingun attack.
- Patriarch is no longer invincible when escaping/healing - though the exact percentage of ignored incoming damage is configured.
- Patriarch is no longer invincible when using shield - the exact percentage of absorbed incoming damage is configured.
- Patriarch is no longer vulnerable to commando attacks when invisible. Commando does the same damage as other perks.
- Cooldown for rocket launcher attack has been increased.
- Patriarch's pseudos are now spawned at random locations rather than around the patriarch.
- Patriarch's teleportation point is now by default further from the enemy player than it used to be + it is now configurable.
- Conditions for force charge have been slightly changed to consider cooldown.
- Addition of new patriarch's behaviours:
- Other ZEDs' behaviour changes:
- Husks:
- Can do either moving or stationary attack depending on distance to the target player (Stationary is preferred when close enough to players and there is no need in shortening the distance).
- Fleshpounds
- Can settle down after killing a player or after certain timeout (given he is far enough from the player he is charging at).
- Sirens
- Scream causes less screen shaking.
- Husks:
- Major configuration changes:
- Each ZED can be set a custom display name.
- Patriarch:
- All of the boolean configuration settings for patriarch (
bCanKite
,bSpawnPseudos
,bUseShield
,bUseTeleport
etc.) have been removed due to redundancy. Those are replaced with chance settings. - Large number of settings have been added to patriarch's combat stages configuration allowing huge variety of behaviour adjustments. More in
CONFIG.md
. - Added setting for patriarch's HP configuration.
- Added setting for patriarch's chaingun damage configuration.
- All of the boolean configuration settings for patriarch (
- Stalkers:
- Added min/max spawned pseudos configuration settings.
- Husks:
- Added firing interval settings.
- Added moving attack chance setting.
- Sirens:
- Added custom damage type enable/disable setting. (Allows for turning off the agony effect).
- Fleshpound
- Added chance setting of settling down after killing a player.
- Added setting of distance at which fleshpound stops charging at player (works only if fleshpound has been raged by damage).
- Major changes to custom skins pack: Clot, Bloat, Gorefast, Crawler, Siren, Scrake, Fleshpound.
1.4.0
Fixes
- Fixed patriarch replacement in the sandbox.
- Fixed patriarch not charging at nearby players when shot during stationary chaingun attack.
- Fixed patriach's pseudos overriding each other when spawning was to occur multiple times at different healing stages.
- Fixed siren's attack not pulling players.
- Fixed siren's attack damaging players after decapitation.
- Fixed husk trying to shoot when falling.
- Fixed husk's moving attack not being interrupted by stunning.
- Fixed fleshpound's device light not changing fully to red when he gets raged by explosions.
- Fixed fleshpound's spinning when raging and other ZEDs are around.
- Fixed fleshpound's unraging before door bashing.
v1.3.0 N7ZedsMut
What's Changed
- feat: mutate API added for in-game configuration (N7ZM-022) by @NSHoffman in #27
- fix: special normal squads not replaced (N7ZM-023) by @NSHoffman in #28
- fix+doc: some refinements before release (N7ZM-024) by @NSHoffman in #29
- release/2023-05-11/1.3.0 by @NSHoffman in #30
Full Changelog: v1.2.1...v1.3.0
v1.3.0-pre.1 N7ZedsMut
What's Changed
- fix: special normal squads not replaced (N7ZM-023) by @NSHoffman in #28
Full Changelog: v1.3.0-pre...v1.3.0-pre.1
v1.3.0-pre N7ZedsMut
What's Changed
- feat: mutate API added for in-game configuration (N7ZM-022) by @NSHoffman in #27
Full Changelog: v1.2.1...v1.3.0-pre
v1.2.1 N7ZedsMut
What's Changed
- doc: updated documentation (N7ZM-019) by @NSHoffman in #23
- fix: stalkers invisibility broken (N7ZM-020) by @NSHoffman in #25
- doc: N7ZM-021 - documentation update by @NSHoffman in #26
- release/2023-05-05/1.2.1 by @NSHoffman in #24
Full Changelog: v1.2.0...v1.2.1
v1.2.0 N7ZedsMut
What's Changed
- feat: added an option to switch between ZED skin packs (N7ZM-018) by @NSHoffman in #21
- release/2023-05-01/1.2.0 by @NSHoffman in #22
Full Changelog: v1.1.1...v1.2.0
v1.1.1 N7ZedsMut
What's Changed
- Fixed issue when Patriarch wasn't getting invisible in offline game
Full Changelog: v1.1.0...v1.1.1
v1.1.0 N7ZedsMut
What's Changed
Features
- Patriarch can teleport to a target if it's far enough.
- Patriarch can turn shield on for a couple of seconds to avoid damage.
Fixes
- Sirens disintegrate projectiles properly.
- Fleshpounds size reverted back to normal.
- Fleshpounds device's hue is synchronized.
- Husks firerate decreased.
- Speed of some ZEDs reverted back to normal.
- Patriarch's missile animation fix.
- Patriarch doesn't proceed with charging when health is low.
Full Changelog: https://github.com/NSHoffman/N7ZedsMut/commits/v1.1.0
v1.0.0 N7ZedsMut
What's Changed
General
- Automatic ZEDs replacement can be switched off.
- User can switch off individual ZEDs replacement.
Features
- All ZEDs skins retextured (based on Grittier Zeds replacement pack).
- Speed of most ZEDs increased.
- Gorefasts start charging from a larger distance, they attack without stop.
- Crawlers became more aggressive as their attacking behaviour got more agile and chaotic.
- Stalkers attack without stop.
- Having spawned, Stalkers might spawn a couple of fake projections that act like stalkers themselves but die from any insignificant damage or when the host stalker gets killed.
- Pseudo Stalkers are always invisible and not affected by fire or zapping. When attacking/dying they expose their pseudo nature by switching appearance to holographic effect (the same effect used to reveal stalkers when Commando perk is selected).
- Husks' firerate is unpredictable, but more frequent overall. Husks move when attacking.
- Siren scream cannot be interrupted. While screaming they produce more shaking and agony screen effect.
- Scrakes are constantly raged.
- Fleshpounds' device has dynamic lighting.
- If a Fleshpound gets raged it won't be able to calm down anymore. Fleshpound's size scaled a little.
- Patriarch now has moving chaingun attack, chaingunning with no stops.
- Patriarch shoots several rockets during one attack.
- Patriarch gets invisible and non-blocking when escaping/healing. Only commandos can see and damage him in this state.
- Patriarch got one new melee animation (actually old, but unused). All melee animation rates increased to 1.25.
- Patriarch spawns a squad of pseudos after 3rd heal. Pseudo patriarchs behave similarly to pseudo stalkers.
- Patriarch's impale attack range is increased.
Fixes
- Stalkers cannot be kited.
- Gorefasts cannot be kited.
- Husks' fireballs can hit targets mid-air.
- Patriarch cannot be kited after 1st heal.
- Patriarch's rockets can hit targets mid-air.
release/2022-08-05/1.0.0 by @NSHoffman in #10
Full Changelog: https://github.com/NSHoffman/N7ZedsMut/commits/1.0.0