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Releases: NerdNu/EasyRider

1.3.0

19 Nov 09:04
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  • Added /horse-swap to facilitate replacing missing horses.

1.2.3

17 Nov 20:31
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Horses will now drink water to fully rehydrate anywhere in a 7 x 7 square centred on their location when you mount them, either at feet level or at ground level.

Both water blocks and cauldrons containing water are counted as potable.

1.2.2

17 Nov 04:26
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When a player mounts a horse, the horse will fully rehydrate if it is in water.

1.2.1

17 Nov 03:22
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When dehydrated, slow the horse right down rather than ejecting the rider.

1.2.0

17 Nov 02:46
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  • Horses now get dehydrated as they travel and eject the rider when completely dehydrated.
  • They require buckets of water to be rehydrated.
  • Distance before dehydration is fully configurable, as is the rehydration value of a water bucket.

1.1.1

15 Nov 21:15
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Drop "jetpack" message to player when the horse exceeds maximum possible movement in a tick.

We were getting too many false positives caused by either connection lag or slow tick rate. The event is still logged and the training effort is ignored.

1.1.0

13 Nov 22:21
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  • Split out the database storage implementation from the high level operations.
  • Provide Sqlite and YAML implementations.
  • Provide a third implementation that uses Sqlite until YAML disagrees, then
    chooses the YAML file as the definitive state.
  • Add a database migration subcommand to /easyrider.
  • Increase the backup granularity to hourly (rather than daily) and apply it
    to all database implementations.

1.0.1

11 Nov 22:53
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Don't create database entry for cancelled spawns.

1.0.0

11 Nov 22:16
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Initial release.

The minimum that can possibly work.

Still needs:

  • A database write back queue and task. In the current version, the database is only saved on shutdown/restart.
  • Database garbage collection to remove horses that disappeared (e.g. /butcher) without dying.