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Releases: NerdNu/GoneBatty

v1.7.0

06 Oct 06:04
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  • Finish up documentation of /gonebatty sub-commands.
  • Add /gonebatty get-head to compliment /gonebatty set-head.
  • Replace vanilla head drops with the corresponding custom head drop.

v1.6.3

27 Jan 11:15
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Prevent head drops from entities protected by other plugins.

v1.6.2

23 Jan 06:16
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Consider the looting level of both the main and off hands in drop probability calculations.

1.6.1

21 Sep 11:35
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  • Add CreatureSpawnEvent debug logs.
  • Prevent head drops from drowned spawned by drowning zombies, and from slimes spawned by splitting a larger slime.

1.6.0

12 Sep 16:22
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  • Switch to arbitary head skins rather than using player-owned heads.
  • Add a head for all mobs.

1.5.0

11 Sep 13:02
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Update to 1.13 API.

  • Use the looting level in player main hand at time of death, rather than the one at the time the attack was made or the shot was fired.
  • Add options for:
    • Charged creepers dropping non-vanilla mob heads.
    • Charged creepers dropping player heads.
    • Players decapitating each other in PvP, improved by looting.
  • Track spawner spawns across restarts, so that custom drops can be permitted situations that were formerly ambiguous.
  • Add more informative event logging for debugging purposes.

1.4.0

21 Jan 17:04
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  • Updated to Spigot 1.11 API.
  • Added support for vex, evoker and vindicator mobs.

1.3.3

08 Jan 05:59
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Fixed entity type name and spawn reason checks so that player-built snow and iron golems drop heads.

1.3.2

07 Dec 03:01
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Fix dragon drops. They were not happening because the dragon is not a "natural" spawn. Added a special case to the eligibility test that means the dragon is always eligible and does not need a metadata tag (which does not survive restarts).

The head drop rate was adjusted to 100% and the EoF drop rate was set at 50%, both figures taking into account the world factor of the End.

1.3.1

31 Oct 08:36
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Fix loading of new mob type EoF drop rate.