Releases: NinDevs/EZAvatar
Releases · NinDevs/EZAvatar
v1.3.2
v1.3.1
v1.3.0
Changelog
- Added the ability to swap multiple materials at once across different objects, with the addition of subcategories
- A new button is available in each material category ("+Sub") that creates a subcategory. It will have the same amount of material fields as the main category, and the indexes correspond to what material swaps will be done together. Aka: all 1st materials of subcategories will swap in the same animation clip (toggle) as the 1st material on the main category, and so forth.
- Added a toggle to choose whether an idle default state is created when toggling gameobjects separately
- It used to create this all the time, now it's optional
v1.2.3
v1.2.2
Changelog
- Small QoL change: Categories now have the minimum slots by default, instead of having to add slots after creating categories. Simplifies the process.
- Made adding to material swap layers (previous categories) simpler.
- Now, mesh object and default mat are not present and instead there is just material slots for inputting the next material you want to have added as a swap. Object reference info on the animations are the same as what is present on the default state of the layer.
- Made it more streamlined to add to gameobj toggle layers. A category is recognized as adding to an existing layer with both either its' suffix (Ex: Hat) or the layer name in full (Ex: Toggle Hat).
- Fixed bugs that occurred when adding to layers that contain a toggle with a bool parameter (on & off state) - now properly switches the parameter to an int and adds new states as normal.
- A new expressions menu is now created for mat swap toggles when using a bool (previously only int)
- Small optimizations.
v1.2.1
v1.2.1
- Abstracted editor UI into a separate script
- Animation clips created with blendshape sliders (radial puppet) now have looping enabled
- Small cleanup
Blendshape & Menu Generation Update (v1.2.0)
Changelog:
- Added option to choose whether to use Write Defaults ON/OFF for states created by the script at runtime.
- Added ability to choose menu generation settings
- Automatic: Default behavior. Automatically creates menus, organizes them automatically in the main menus (Toggles, Colors, and now customization menus), and adds to them as it has previously.
- Add to Selected Menu: New behavior, allows you to choose which menu to add controls to.
- Added ability to choose between toggle and radial puppet for the controls added to menus.
- Added ability to create toggles / blendtrees (sliders) for blendshapes.
- Misc bug fixes / optimizations.
v1.2.0
Blendshape & Menu Generation Update (v1.2.0)
Changelog:
- Added option to choose whether to use Write Defaults ON/OFF for states created by the script at runtime.
- Added ability to choose menu generation settings
- Automatic: Default behavior. Automatically creates menus, organizes them automatically in the main menus (Toggles, Colors, and now customization menus), and adds to them as it has previously.
- Add to Selected Menu: New behavior, allows you to choose which menu to add controls to.
- Added ability to choose between toggle and radial puppet for the controls added to menus.
- Added ability to create toggles / blendtrees (sliders) for blendshapes.
- Misc bug fixes.