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Added the ability to swap multiple materials at once across different objects, with the addition of subcategories
A new button is available in each material category ("+Sub") that creates a subcategory. It will have the same amount of material fields as the main category, and the indexes correspond to what material swaps will be done together. Aka: all 1st materials of subcategories will swap in the same animation clip (toggle) as the 1st material on the main category, and so forth.
Added a toggle to choose whether an idle default state is created when toggling gameobjects separately
It used to create this all the time, now it's optional