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zrowny edited this page May 26, 2021 · 1 revision

Terrain Edge Properties

Contents

84 image sequence, an extra 20 (so 104 total) if hasDoors is true.

  • 10 images
    • left
      • normal
      • rear raised
      • front raised
      • occluded by tile in front rear raised
      • occluded by tile in front front raised
    • All that repeated for the right
  • 10 images, same angles, used for the "internal" edges that show up underwater. For all that I looked at, these are just duplicates of the first 10.
  • 10 images, same angles with transparent land
  • 6 images for the "lining" that appears on the top edge of unconnected terrain. They're all 1px lines
    • 45deg down
    • 30deg down
    • flat
    • 45deg up
    • 30deg up
    • flag
  • 48 images for tunnels - They're all split up into rear and front, then facing left and facing right (rear left, front left, rear right, front right)
    • Small round - flat (top and bottom are cut off) - 32 pixel tall - 4 images
    • Small round - going up - 48 pixel tall (add 8 pixels on top and bottom) - 4 images
    • Small round - going down - 4 images, 12 total for this type of tunnel
    • Large round - flat, going up, going down (48 px, 64 px with extra height) - 12 images
    • Small rectangular - "" (32 px tall, 48 with extra height - 12 images
    • Large rectangular - only one version (48 px) - 4 images
    • Half round - 4 images - 32px tall
    • Half round - transparent tunnel interior - 4 images - 32 px tall
  • Doors add the following, seems to always be the same design as the half-round, but with doors in the tunnel:
    • Door closed (4 images)
    • 2 frames of door opening outward (8 images total)
    • 2 frames of door opening into the tunnel (8 images total)
hasDoors : boolean
If true, this terrain edge has doors. This is a feature only seen in RCT1 terrain edges.