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Configuration
OreCruncher edited this page Dec 15, 2016
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The configuration file for Dynamic Surroundings can be found in ./minecraft/config/dsurround
. Please note that other configuration options are available using the Biome Configuration and Dimension Configuration systems.
# Configuration file ########################################################################################################## # aurora #--------------------------------------------------------------------------------------------------------# # Options that control Aurora behavior and rendering ########################################################################################################## aurora { # Whether to enable Aurora processing on server/client [default: true] B:Enabled=true # Animate Aurora so it waves [default: true] B:Animate=true # Allow Auroras with multiple bands [default: true] B:"Multiple Bands"=true # true to keep the aurora at a height above player; false to fix it to an altitude [default: true] B:"Height Player Relative"=true # Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0] S:"Player Fixed Height"=64.0 # Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150] I:"Spawn Offset"=150 } ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Options for controlling biome sound/effects ########################################################################################################## biomes { # Biomes alias list [default: ] S:"Biomes Alias" < > } ########################################################################################################## # block #--------------------------------------------------------------------------------------------------------# # Options for defining block specific sounds/effects ########################################################################################################## block { # Configuration files for configuring Block sounds and behavior [default: ] S:"Config Files" < > ########################################################################################################## # effects #--------------------------------------------------------------------------------------------------------# # Options for disabling various block effects ########################################################################################################## effects { # Enable Bubble Jets under water [default: true] B:"Enable Bubbles"=true # Enable Dust motes dropping from blocks [default: true] B:"Enable Dust Motes"=true # Enable Fire Jets in lava [default: true] B:"Enable Fire Jets"=true # Enable Firefly effect around plants [default: true] B:"Enable Fireflies"=true # Enable Fountain jets [default: true] B:"Enable Fountain"=true # Enable Steam Jets where lava meets water [default: true] B:"Enable Steam"=true } } ########################################################################################################## # fog #--------------------------------------------------------------------------------------------------------# # Options that control the various fog effects in the client ########################################################################################################## fog { # Allow desert fog when raining [default: true] B:"Desert Fog"=true # Visibility factor to apply to desert fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0] S:"Desert Fog Factor"=1.0 # Enable biome specific fog density and color [default: true] B:"Biomes Fog"=true # Visibility factor to apply to biome fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0] S:"Biomes Fog Factor"=1.0 # Higher the player elevation the more haze that is experienced [default: true] B:"Elevation Haze"=true # Visibility factor to apply to elevation haze (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0] S:"Elevation Haze Factor"=1.0 # Calculate haze as a band at cloud height rather than gradient to build height [default: true] B:"Elevation Haze as Band"=true } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # Miscellaneous settings ########################################################################################################## general { # Block radius/range around player for special effect application [range: 16 ~ 64, default: 16] I:"Special Effect Range"=64 # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0] S:"Default Minimum Rain Strength"=0.0 # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0] S:"Default Maximum Rain Strength"=1.0 # Rain strength threshold for when thunder can be triggered [range: 0.0 ~ 1.0, default: 0.5] S:"Default Thunder Effect Threshold"=0.5 # Configuration files for customization [default: ] S:"External Configuration Files" < > } ########################################################################################################## # logging #--------------------------------------------------------------------------------------------------------# # Defines how Dynamic Surroundings logging will behave ########################################################################################################## logging { # Enables/disables online version checking [default: true] B:"Enable Online Version Check"=true # Enables/disables debug logging of the mod [default: false] B:"Enable Debug Logging"=true } ########################################################################################################## # player #--------------------------------------------------------------------------------------------------------# # General options for defining sound and effects the player entity ########################################################################################################## player { # Suppress player's potion particles from rendering [default: false] B:"Suppress Potion Particles"=true # Controls display of damage pop-offs when an entity is damaged [default: true] B:"Damage Popoffs"=true # Amount of health bar remaining to trigger player hurt sound (0 disable) [range: 0 ~ 10, default: 8] I:"Hurt Threshold"=8 # Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8] I:"Hunger Threshold"=8 ########################################################################################################## # potion hud #--------------------------------------------------------------------------------------------------------# # Options for the Potion HUD overlay ########################################################################################################## "potion hud" { # Enable display of potion icons in display [default: true] B:Enable=true # Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.75] S:Transparency=0.75 # Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.75] S:"Display Scale"=1.0 # Area of the display the Potion HUD is displayed (0 upper left, 1 upper right) [range: 0 ~ 1, default: 1] I:"HUD Location"=1 # Offset from top of screen [range: 0 ~ 2147483647, default: 5] I:"Vertical Offset"=5 # Offset from left side of screen [range: 0 ~ 2147483647, default: 5] I:"Horizontal Offset"=5 } } ########################################################################################################## # rain #--------------------------------------------------------------------------------------------------------# # Options that control rain effects in the client ########################################################################################################## rain { # Volume scale factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0] S:"Sound Level"=1.0 # Reset rain/thunder when all players sleep [default: true] B:"Reset Rain on Sleep"=true # Always override Vanilla rain sound even when dimension is blacklisted [default: true] B:"Always Override Sound"=true # Base count of rain splash particles to generate per tick [range: 0 ~ 500, default: 100] I:"Particle Count Base"=100 # Base time rain is active, in ticks [range: 0 ~ 2147483647, default: 12000] I:"Active duration of rain, constant"=12000 # Variable amount of ticks rain is active, added to the base [range: 0 ~ 2147483647, default: 12000] I:"Active duration of rain, variable"=12000 # Base time rain is inactive, in ticks [range: 0 ~ 2147483647, default: 12000] I:"Inactive duration of rain, constant"=12000 # Variable amount of ticks rain is inactive, added to the base [range: 0 ~ 2147483647, default: 168000] I:"Inactive duration of rain, variable"=168000 # Base time storm (thunder) is active, in ticks [range: 0 ~ 2147483647, default: 3600] I:"Active duration of thunder, constant"=3600 # Variable amount of ticks storm (thunder) is active, added to the base [range: 0 ~ 2147483647, default: 12000] I:"Active duration of thunder, variable"=12000 # Base time storm (thunder) is inactive, in ticks [range: 0 ~ 2147483647, default: 12000] I:"Inactive duration of thunder, constant"=12000 # Variable amount of ticks storm (thunder) is inactive, added to the base [range: 0 ~ 2147483647, default: 168000] I:"Inactive duration of thunder, variable"=168000 } ########################################################################################################## # sound #--------------------------------------------------------------------------------------------------------# # General options for defining sound effects ########################################################################################################## sound { # Enable biome background and spot sounds [default: true] B:"Enable Biomes Sounds"=true # Master volume scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 0.5] S:"Master Sound Scale Factor"=0.5 # Enable Footstep sound effects [default: true] B:Footsteps=true # Volume scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.15] S:"Footsteps Sound Factor"=0.15 # Enable player Jump sound effect [default: true] B:"Jump Sound"=true # Enable Weapon Swing sound effect [default: true] B:"Swing Sound"=true # Enable Item Crafted sound effect [default: true] B:"Crafting Sound"=true # Enable Bow Pull sound effect [default: true] B:"Bow Pull Sound"=true # Automatically configure sound channels [default: true] B:"Autoconfigure Channels"=true # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28] I:"Number Normal Channels"=28 # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4] I:"Number Streaming Channels"=4 # Sounds to block from playing [default: [dsurround:bison]] S:"Blocked Sounds" < dsurround:bison > # Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20] I:"Sound Culling Threshold"=20 # Sounds to cull from frequent playing [default: [^minecraft:liquid.*], [minecraft:mob.sheep.say], [minecraft:mob.chicken.say], [minecraft:mob.cow.say], [minecraft:mob.pig.say]] S:"Culled Sounds" < ^minecraft:liquid.* minecraft:mob.sheep.say minecraft:mob.chicken.say minecraft:mob.cow.say minecraft:mob.pig.say > # Individual sound volume scaling factors [default: ] S:"Sound Volume" < > } ########################################################################################################## # speechbubbles #--------------------------------------------------------------------------------------------------------# # Options configuring SpeechBubbles ########################################################################################################## speechbubbles { # Enables/disables speech bubbles above player heads [default: true] B:"Enable SpeechBubbles"=true # Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0] S:"Display Duration"=7.0 # Range at which a Speech Bubble is visibile. Filtering occurs server side. [range: 1.4E-45 ~ 3.4028235E38, default: 32.0] S:"Visibility Range"=32.0 }
- The Dust and Aurora effects can be disabled by a player by altering the configuration. This does not affect the server or other players attached.