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Some attachments can have a larger radius than others #841
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… a larger area of affect than potentially destructive ones
@@ -7,7 +7,7 @@ internal class StandardAttachmentsConfig | |||
public AxeConfig Axe { get; set; } = new(); | |||
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/// <summary>Configuration for the fertilizer attachment.</summary> | |||
public GenericAttachmentConfig Fertilizer { get; set; } = new(); | |||
public ExtendedDistanceConfig Fertilizer { get; set; } = new() { IncreaseDistance = false }; |
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For fertilizer and seeding, I felt like it fits the "non-destructive" idea, but as for playing this way all the time, I'm not so sure. It's a rarely done activity, so personally, I care more about precision than speed. So I made it something that folks could turn on if they felt differently about it, but left if off by default.
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We discussed this on Discord, but I'll just summarize here for the record. I'm planning to change the approach so that, instead of each attachment having an I'm mostly working on compatibility updates until the dust settles on the Stardew Valley 1.6 update, so I'll mark this as a draft until we can make those changes. |
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Some tools, particularly watering and scythe, get used a lot in farms that are built around using the tractor. It's really nice to have those tools have a bigger impact area than tools like the hoe, where you'd rather have more precision.
This adds a new setting "ExtendedDistance" to the Scythe, Waterer, Seeder and Fertilizer tools. It's just a boolean setting which allows for one more than the default radius. It's a simple boolean setting to make it simpler for the user. Any area of affect greater than the default 3x3/5x5 throws out all notions of game balance anyway, so the main 'Distance' setting will be good enough for people who want to go bigger.