Strolle (from strålspårning) is a real-time renderer with support for dynamic global illumination:
Strolle's goal is to experiment with modern real-time lighting techniques such as ReSTIR and see how far we can go on consumer hardware, especially the one without dedicated ray-tracing cores.
Strolle comes integrated with Bevy, but can be also
used on its own (through wgpu
).
Status: Experimental, no official release yet (see the demo below, though!).
Platforms: Windows, Mac, Linux & WebGPU.
(note that currently there's no denoiser for specular lighting)
$ cargo run --release --example demo
Shows a dungeon tech demo, as in the example above.
Use WASD to move, mouse to navigate the camera, and:
- H/L: Adjust sun's azimuth,
- J/K: Adjust sun's altitude,
- F: Toggle flashlight on/off,
- M: Toggle diffuse/specular materials,
- T: Remove textures,
- 1: Show the final, composed image¹ (default),
- 2: Show direct-diffuse lighting only¹,
- 3: Show direct-specular lighting only¹,
- 4: Show indirect-diffuse lighting only¹,
- 5: Show indirect-specular lighting only¹,
- 8: Show BVH heatmap,
- 9: Switch camera to a path-traced reference mode (slow),
- 0: Switch camera to Bevy's renderer,
- ;: Toggle camera's controls on/off - useful for taking screenshots.
¹ press the same key again to toggle denoising on/off
Model thanks to:
https://sketchfab.com/3d-models/low-poly-game-level-82b7a937ae504cfa9f277d9bf6874ad2
$ cargo run --release --example cornell
Currently supported Bevy version: 0.12.1.
-
Add Strolle to your dependencies:
[dependencies] bevy_strolle = { git = "https://github.com/patryk27/strolle" }
-
Add a patch to work-around a bug in Naga:
[patch."crates-io"] naga = { git = "https://github.com/Patryk27/naga", branch = "v0.13.0-strolle" }
-
Setup & enjoy!
App::new() /* ... */ .add_plugins(StrollePlugin); commands .spawn(Camera3dBundle { camera_render_graph: CameraRenderGraph::new( bevy_strolle::graph::NAME, ), camera: Camera { hdr: true, ..default() }, ..default() });
Note that Strolle completely overrides Bevy's camera graph, so you can't use a Strolle camera together with Bevy's effects such as bloom or TAA - fragment and vertex shaders won't work as well.
Also, Strolle is not optimized well towards higher resolutions - on non-high-end
GPUs, it's recommended to stick to ~800x600 and upscale the camera instead (see
the demo.rs
here).
https://github.com/Patryk27/strolle/issues?q=is%3Aissue+is%3Aopen+label%3AC-bug%2CC-feature
Notable algorithms implemented in Strolle include:
MIT License
Copyright (c) 2022 Patryk Wychowaniec & Jakub Trąd