A Vulkan Raytracing framework for various bidirectional path tracing techniques
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Updated
Oct 23, 2024 - C++
A Vulkan Raytracing framework for various bidirectional path tracing techniques
Experimental real-time renderer with support for dynamic global illumination
Real-time Direct3D 12 path tracer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"
CUDA ReSTIR Implementation [2022]
ReSTIR DI in Falcor Rendering Framework
Implementation of 'Optimal Multiple Importance Resampling'
C++ implementation of ReSTIR on top of a Whitted-style ray tracer
Master Lab: Conditional Resampled Importance Sampling and ReSTIR
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