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New trigger @HitReactive #1317

Merged
merged 4 commits into from
Dec 3, 2024
Merged

New trigger @HitReactive #1317

merged 4 commits into from
Dec 3, 2024

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canerksk
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  • Added: New trigger @HitReactive Reactive Armor plays a key role in the action mechanism and is currently under very fixed rules. It has been added as a new trigger with some variables to make it a bit more flexible.
    @HitReactive
    Local.Sound (r/w) =Sound ID, If it is blank or zero, no sound is produced. (Default: 01F1)
    Local.EffectID (r/w) = Effect ID, If it is empty or zero, no effect will occur. (Default: 0374a)
    Local.Damage (r/w) = This is the more1l, or PolyStr, value coming from the reactive armor spell to i_rune_reactive_armor.
    LOCAL.RefDamage (r/w) = The amount of damage that will be reflected to this other party
    LOCAL.RedDamage (r/w) = Amount to be deducted from damage received
    LOCAL.ReactiveDamType (r/w) = Type of damage received (Default: DAMAGE_FIXED andDAMAGE_REACTIVE)
    NOTE;
    1. If no RefDamage or RedDamage values ​​are entered, the system defaults to the Reactive Armor Effect value.
    2. No damage amount can be less than 1.

- Added: New trigger @HitReactive Reactive Armor plays a key role in the action mechanism and is currently under very fixed rules. It has been added as a new trigger with some variables to make it a bit more flexible.
	@HitReactive
	Local.Sound (r/w) =Sound ID, If it is blank or zero, no sound is produced. (Default: 01F1)
	Local.EffectID (r/w) = Effect ID, If it is empty or zero, no effect will occur. (Default: 0374a)
	Local.Damage (r/w) = This is the more1l, or PolyStr, value coming from the reactive armor spell to i_rune_reactive_armor.
	LOCAL.RefDamage (r/w) = The amount of damage that will be reflected to this other party
	LOCAL.RedDamage (r/w) = Amount to be deducted from damage received
	LOCAL.ReactiveDamType (r/w) = Type of damage received (Default: DAMAGE_FIXED andDAMAGE_REACTIVE)
	NOTE;
		1. If no RefDamage or RedDamage values ​​are entered, the system defaults to the Reactive Armor Effect value.
		2. No damage amount can be less than 1.
@cbnolok
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cbnolok commented Nov 27, 2024

This might be a personal preference, but could you expand the local name into ReflectedDamage and ReduceDamage or something similar?

@cbnolok cbnolok merged commit 4b5ed07 into Sphereserver:dev Dec 3, 2024
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2 participants