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@HitReactive
Local.Sound (r/w) =Sound ID, If it is blank or zero, no sound is produced. (Default: 01F1)
Local.EffectID (r/w) = Effect ID, If it is empty or zero, no effect will occur. (Default: 0374a)
Local.Damage (r/w) = This is the more1l, or PolyStr, value coming from the reactive armor spell to i_rune_reactive_armor.
LOCAL.RefDamage (r/w) = The amount of damage that will be reflected to this other party
LOCAL.RedDamage (r/w) = Amount to be deducted from damage received
LOCAL.ReactiveDamType (r/w) = Type of damage received (Default: DAMAGE_FIXED andDAMAGE_REACTIVE)
NOTE;
1. If no RefDamage or RedDamage values are entered, the system defaults to the Reactive Armor Effect value.
2. No damage amount can be less than 1.