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New trigger @HitReactive #1317

Merged
merged 4 commits into from
Dec 3, 2024
Merged

New trigger @HitReactive #1317

merged 4 commits into from
Dec 3, 2024

Commits on Oct 25, 2024

  1. New trigger @HitReactive

    - Added: New trigger @HitReactive Reactive Armor plays a key role in the action mechanism and is currently under very fixed rules. It has been added as a new trigger with some variables to make it a bit more flexible.
    	@HitReactive
    	Local.Sound (r/w) =Sound ID, If it is blank or zero, no sound is produced. (Default: 01F1)
    	Local.EffectID (r/w) = Effect ID, If it is empty or zero, no effect will occur. (Default: 0374a)
    	Local.Damage (r/w) = This is the more1l, or PolyStr, value coming from the reactive armor spell to i_rune_reactive_armor.
    	LOCAL.RefDamage (r/w) = The amount of damage that will be reflected to this other party
    	LOCAL.RedDamage (r/w) = Amount to be deducted from damage received
    	LOCAL.ReactiveDamType (r/w) = Type of damage received (Default: DAMAGE_FIXED andDAMAGE_REACTIVE)
    	NOTE;
    		1. If no RefDamage or RedDamage values ​​are entered, the system defaults to the Reactive Armor Effect value.
    		2. No damage amount can be less than 1.
    canerksk committed Oct 25, 2024
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Commits on Nov 27, 2024

  1. Local variable name update

    canerksk committed Nov 27, 2024
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  2. changelog update

    canerksk committed Nov 27, 2024
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Commits on Dec 3, 2024

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