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Use godot 4.2+ mesh import naming (#28) #194

Use godot 4.2+ mesh import naming (#28)

Use godot 4.2+ mesh import naming (#28) #194

Triggered via push June 24, 2024 20:09
Status Success
Total duration 5m 31s
Artifacts 8

ci.yml

on: push
Matrix: build / rust-build
rust-clippy
17s
Matrix: build / godot-export

Artifacts

Produced during runtime
Name Size
SimChopper_Linux_ee4f94e Expired
59 MB
SimChopper_Windows_ee4f94e Expired
50.5 MB
SimChopper_macOS_ee4f94e Expired
82.7 MB
libnative-darwin-aarch64 Expired
2.58 MB
libnative-darwin-x86_64 Expired
2.38 MB
libnative-linux-x86_64 Expired
13.3 MB
libnative-windows-aarch64 Expired
1.69 MB
libnative-windows-x86_64 Expired
1.83 MB