Skip to content

Commit

Permalink
Ocean shader refraction is useless (#52)
Browse files Browse the repository at this point in the history
  • Loading branch information
TitanNano authored Oct 23, 2024
1 parent e9b46b1 commit 15460bf
Show file tree
Hide file tree
Showing 3 changed files with 31 additions and 382 deletions.
1 change: 0 additions & 1 deletion resources/Materials/ocean_backdrop.tres
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,6 @@ shader_parameter/speed = 0.1
shader_parameter/Wave2_Dir = 0.569
shader_parameter/wave_height = null
shader_parameter/Albedo = Color(0.129412, 0.180392, 0.262745, 1)
shader_parameter/IOR = 1.333
shader_parameter/Depth_Scale = 1.0
shader_parameter/Roughness = 0.2
shader_parameter/Noise = SubResource("NoiseTexture2D_50160")
Expand Down
3 changes: 1 addition & 2 deletions resources/Materials/ocean_material.tres
Original file line number Diff line number Diff line change
Expand Up @@ -27,8 +27,7 @@ shader_parameter/speed = 0.1
shader_parameter/Wave2_Dir = 0.569
shader_parameter/wave_height = 5.0
shader_parameter/Albedo = Color(0.129412, 0.180392, 0.262745, 1)
shader_parameter/IOR = 1.333
shader_parameter/Depth_Scale = 0.5
shader_parameter/Depth_Scale = 0.05
shader_parameter/Roughness = 0.2
shader_parameter/Noise = SubResource("NoiseTexture2D_06ugh")
shader_parameter/TextureUniform = SubResource("NoiseTexture2D_l65p1")
Loading

0 comments on commit 15460bf

Please sign in to comment.