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Update godot-rust-script to latest version (#47)
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TitanNano authored Aug 26, 2024
1 parent d7ee013 commit 15c0c72
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Showing 3 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions native/Cargo.lock

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2 changes: 1 addition & 1 deletion native/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -21,4 +21,4 @@ rand = "0.8.5"
pomsky-macro = "0.11.0"
regex = "1.10.5"

godot-rust-script = { git = "https://github.com/titannano/godot-rust-script", rev = "c7ced77799330804c17f79663f234a69fe272f7e" }
godot-rust-script = { git = "https://github.com/titannano/godot-rust-script", rev = "657a6b15d19b702b3aa6ad0fd23986ceb8598562" }
6 changes: 3 additions & 3 deletions native/src/scripts/world/buildings.rs
Original file line number Diff line number Diff line change
Expand Up @@ -33,13 +33,13 @@ struct Buildings {

/// tile_coords, size, altitude
#[signal]
spawn_point_encountered: Signal<(Array<u32>, u8, u32)>,
pub spawn_point_encountered: Signal<(Array<u32>, u8, u32)>,

#[signal]
loading_progress: Signal<u32>,
pub loading_progress: Signal<u32>,

#[signal]
ready: Signal<()>,
pub ready: Signal<()>,

base: Gd<Node>,
}
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