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Releases: UnderminersTeam/UndertaleModTool

0.1.7

20 Sep 15:14
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  • Make variables searchable
  • Add export offset map option

0.1.6

18 Sep 17:29
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  • Fix a bug that caused the decompiler to stop after popenv instruction
  • Fix a bug that caused Switch loading to fail

0.1.5

18 Sep 13:26
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  • Add support for saving GMS2 structures (== Nintendo Switch release)
    • This has not yet been tested so it may break!

0.1.4

18 Sep 11:54
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  • Add support for reading GlobalInit (used in Undetale Switch)
  • Add 'batch decompile' option
  • Add support for reading/writing Extensions structure for games that require it
  • Padding in 'General info' turned out to be a list of all rooms

0.0.3

16 Sep 20:29
6fc4115
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  • Thanks to @NarryG the Nintendo Switch release loads now!
  • Fixed a stupid bug that caused the decompiler to not work at all

0.0.2

16 Sep 11:45
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  • Improve error handling
  • Workaround for Nintendo Switch version using the GLOB chunk (see #2)

0.0.1 - First release! :D

15 Sep 21:11
a8cf739
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First version is ready, yay!