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Releases: UnderminersTeam/UndertaleModTool

0.1.15c

10 Nov 19:49
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Another script-only update because I'm having too much fun

  • Added TheWholeWorldRevolving

0.1.15b

05 Nov 20:38
aa97bb3
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Script-only update

  • Make DeltaHATE not replace Kris sprite because that makes the game unplayable
  • Add DeltaMILK (don't ask questions)
  • Add RoomOfDetermination just because it was laying around on my hard disk

0.1.15

03 Nov 19:22
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  • Fix a decompiler bug causing the blocks to be duplicated after return statements sometimes (#37)
  • Add DeltaHATE

0.1.14

02 Nov 23:35
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  • Hack together something to improve working with references from external files (who thought introducing the audio groups was a good idea... Toby, why)
  • Fix sprite exporter blur problems (#29)
  • Allow loading files via command line argument (feel free to set UndertaleModTool as your default system tool for opening files with a .win extension :P)
  • Improve the bad variable and function errors in the assembler to actually include the name

0.1.13

01 Nov 20:32
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  • Update EnableDebug, DebugToggler, GoToRoom and ShowRoomName scripts for DELTARUNE
  • Add audiogroup*.dat files to open dialog filter
  • Add the global init scripts editor
  • Make editor TODO messages look nicer ;)

0.1.12

01 Nov 17:04
98cd0a7
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  • Preliminary support for external audio group files, fixes the warnings and saving for DELTARUNE (#33)
  • Fix a crash when decompiling gml_Object_obj_kingcutscene_Step_0 in DELTARUNE (#34)

0.1.11

01 Nov 09:42
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  • Make resource ID loading errors less critical, this should help with detached AUDO chunks although it will spam you with warnings (This is probably not related to any surveys you might have come across recently) - @krzys-h
  • A slightly buggy sprite fragment exporter, please use the full sheet exporter instead (see #29) - @krzys-h
  • Internal support for Timelines (TMLN chunk) - @colinator27
  • Add editor for Shaders (SHDR chunk) - @colinator27
  • Implement physics shape parameters in OBJT, should help with loading games other than Undertale - @colinator27
  • Name some more unknown objects and events - @colinator27
  • Make null and empty string references look distinguishable - @colinator27
  • Figure out some of the new GMS2 formats - @colinator27
  • Display scaled objects properly in the room editor - @colinator27
  • Disable saving instead of crashing on unsupported bytecode versions - @colinator27

0.1.10

06 Oct 20:54
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  • Fixes for array push/pop in assembler. Still not perfect (see #27)
  • Add support for bytecode 15
  • Add warning when trying to load YYC games
  • Internal support for the SHDR chunk (thanks @colinator27)
  • Some random code cleanup

0.1.9

30 Sep 23:12
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  • Minor bugfixes
  • Add TTFFonts script
  • Update BorderEnabler for 1080p border textures
  • MixMod?! What is that?

0.1.8

22 Sep 19:58
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  • Remove the need for referencing variables by ID in the assembler, this makes the scripts work on all versions of Undertale including Switch! (note: experimental, variable linking is not 100% understood, I might have broken something, if I did let me know)
  • Bugfix: Underscores in menu items disappearing
  • Bugfix: Decompiler syntax highlighter misdetects floating point numbers as member variable access
  • Bugfix: Incorrect locale settings for decompiler numbers