Releases: VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition
Releases · VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition
10.18
10.17
- Introduced new versioning scheme (10.17 instead of 1.10.17)
- Synchronized code and version with stable version
- Updated russian translation (thanks to @Vitalii201 for translating) (#207)
- Updated list of incompatible mods (#115)
- Removed stable version from list of incompatible mods (#168)
- Turn-on-red can now be toggled for unpreferred turns between one-ways
- Improved train behavior at shunts: Trains now prefer to stay on their track (#230)
- Fixed and optimized lane selection for u-turns and at dead ends (#101)
- Parking AI: Improved public transport (PT) usage patterns, mixed car/PT paths are now possible (#218)
- Bugfix: Parking AI: Tourist cars despawn because they assume they are at an outside connection (#218)
- Bugfix: Parking AI: Return path calculation did not accept beautification segments (#218)
- Bugfix: Parking AI: Cars/Citizens waiting for a path might jump around (#218)
- Bugfix: Vanilla lane randomization does not work as intended at highway transitions (#112)
- Bugfix: Vehicles change lanes at tollbooths (#225)
- Bugfix: Path-finding: Array index is out of range due to a race condition (#221)
- Bugfix: Citizen not found errors when using walking tours (#219)
- Bugfix: Timed light indicator only visible when any timed light node is selected (#222)
TM:PE Version 1.10.15-stable
- Improved compatibility with labs version
- Updated russian translation (thanks to @Vitalii201 for translating)
TM:PE Version 1.10.14
- Synchronized code with krzychu124's version of TMPE (disabled experimental features / icons for now)
- Bugfix: Vehicles change lanes at tollbooths
- Bugfix: Path-finding: Array index is out of range due to a race condition (#227)
- Bugfix: Citizen not found errors when using walking tours (#223)
- Bugfix: Timed light indicator only visible when any timed light node is selected (#222)
TM:PE Version 1.10.13
- Updated for game version 1.11.0-f3
TM:PE Version 1.10.12
- Added the option to allow/disallow vehicles to enter a blocked junction at transition and pedestrian crossing nodes (#195)
- Updated Russian translation (thanks to vitalii2011 for translating)
- Bent nodes do not allow for u-turns by default (#170)
- Bugfix: Emergency vehicles pass closed barriers at level crossings
- Bugfix: Bus lines render u-turn where they should not (#207)
- Bugfix: Parking AI: Cims leaving the city despawn their car at public transport stations (#214)
- Bugfix: Crossing restrictions do not work at intersection between road and highway (#212)
TM:PE Version 1.10.11
- U-turn lane connections are represented by appropriate lane arrow (#201)
- Bugfix: Heavy vehicles are unable to u-turn at dead ends (#194)
- Bugfix: Routing & Priority rules do not work properly for acute (< 30°)/obtuse(> 150°) segment angles (#199)
- Bugfix: Buses do not prefer lanes with correct lane arrow (#206)
- Bugfix: Race condition in path-finding might cause paths to be assigned to wrong vehicle/citizen (#205)
- Bugfix: Vehicles are unable to perform u-turns when setting off on multi-lane roads (#197)
TM:PE Version 1.10.10
- Parking AI: Improved park & ride behavior
- Parking AI: Walking paths from parking position to destination building take public transportation into account
- Bugfix: Parking AI causes unnecessary path-findings (#183, thanks to Sipke82 for reporting)
- Bugfix: Prohibiting cims from crossing the road also affect paths where crossing is unnecessary (#168, thanks to aubergine10 for reporting)
TM:PE Version 1.10.9
- Updated for game version 1.10.1-f3
- Re-implemented path-finding algorithm
- Updated French translation (thanks to mjm92150 for translating!)
TM:PE Version 1.10.8
- Updated Korean translation (thanks to @toothless FLY [ROK]LSh.st for translating)
- Updated Polish translation (thanks to @Krzychu1245 for translating)
- Added button to remove parked vehicles (in options dialog, see maintenance tab)
- Parking AI: Removed check for distance between parked vehicle and target building
- Bugfix: Parking AI: Cims spawn pocket cars when they originate from an outside connection
- Bugfix: Incorrect speed limits returned for pedestrian lanes
- Bugfix: Routing is not updated while the game is paused (thanks to @oh My Lawwwd! for reporting)
- Bugfix: Vanilla traffic lights are ignored when either the priority signs or timed traffic light features are disabled (thanks to @aubergine10 for reporting)
- Bugfix: Park maintenance vehicles are not recognized as service vehicles
- Bugfix: Cars leaving city state "thinking of a good parking spot" (thanks to @aubergine10 for reporting)