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Releases: VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition

10.18

28 Mar 21:53
9d281ae
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  • Bugfix: Parking AI: Cars do not spawn at outside connections (#245)
  • Bugfix: Trams perform turns on red (#248)
  • Update: Service Radius Adjuster mod by Egi removed from incompatible mods list (#255)

10.17

24 Mar 18:53
5c6937b
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  • Introduced new versioning scheme (10.17 instead of 1.10.17)
  • Synchronized code and version with stable version
  • Updated russian translation (thanks to @Vitalii201 for translating) (#207)
  • Updated list of incompatible mods (#115)
  • Removed stable version from list of incompatible mods (#168)
  • Turn-on-red can now be toggled for unpreferred turns between one-ways
  • Improved train behavior at shunts: Trains now prefer to stay on their track (#230)
  • Fixed and optimized lane selection for u-turns and at dead ends (#101)
  • Parking AI: Improved public transport (PT) usage patterns, mixed car/PT paths are now possible (#218)
  • Bugfix: Parking AI: Tourist cars despawn because they assume they are at an outside connection (#218)
  • Bugfix: Parking AI: Return path calculation did not accept beautification segments (#218)
  • Bugfix: Parking AI: Cars/Citizens waiting for a path might jump around (#218)
  • Bugfix: Vanilla lane randomization does not work as intended at highway transitions (#112)
  • Bugfix: Vehicles change lanes at tollbooths (#225)
  • Bugfix: Path-finding: Array index is out of range due to a race condition (#221)
  • Bugfix: Citizen not found errors when using walking tours (#219)
  • Bugfix: Timed light indicator only visible when any timed light node is selected (#222)

TM:PE Version 1.10.15-stable

05 Mar 18:45
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  • Improved compatibility with labs version
  • Updated russian translation (thanks to @Vitalii201 for translating)

TM:PE Version 1.10.14

03 Mar 01:45
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  • Synchronized code with krzychu124's version of TMPE (disabled experimental features / icons for now)
  • Bugfix: Vehicles change lanes at tollbooths
  • Bugfix: Path-finding: Array index is out of range due to a race condition (#227)
  • Bugfix: Citizen not found errors when using walking tours (#223)
  • Bugfix: Timed light indicator only visible when any timed light node is selected (#222)

TM:PE Version 1.10.13

03 Mar 00:43
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  • Updated for game version 1.11.0-f3

TM:PE Version 1.10.12

12 Aug 14:25
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  • Added the option to allow/disallow vehicles to enter a blocked junction at transition and pedestrian crossing nodes (#195)
  • Updated Russian translation (thanks to vitalii2011 for translating)
  • Bent nodes do not allow for u-turns by default (#170)
  • Bugfix: Emergency vehicles pass closed barriers at level crossings
  • Bugfix: Bus lines render u-turn where they should not (#207)
  • Bugfix: Parking AI: Cims leaving the city despawn their car at public transport stations (#214)
  • Bugfix: Crossing restrictions do not work at intersection between road and highway (#212)

TM:PE Version 1.10.11

20 Jul 23:54
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  • U-turn lane connections are represented by appropriate lane arrow (#201)
  • Bugfix: Heavy vehicles are unable to u-turn at dead ends (#194)
  • Bugfix: Routing & Priority rules do not work properly for acute (< 30°)/obtuse(> 150°) segment angles (#199)
  • Bugfix: Buses do not prefer lanes with correct lane arrow (#206)
  • Bugfix: Race condition in path-finding might cause paths to be assigned to wrong vehicle/citizen (#205)
  • Bugfix: Vehicles are unable to perform u-turns when setting off on multi-lane roads (#197)

TM:PE Version 1.10.10

14 Jul 17:49
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  • Parking AI: Improved park & ride behavior
  • Parking AI: Walking paths from parking position to destination building take public transportation into account
  • Bugfix: Parking AI causes unnecessary path-findings (#183, thanks to Sipke82 for reporting)
  • Bugfix: Prohibiting cims from crossing the road also affect paths where crossing is unnecessary (#168, thanks to aubergine10 for reporting)

TM:PE Version 1.10.9

13 Jul 20:07
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  • Updated for game version 1.10.1-f3
  • Re-implemented path-finding algorithm
  • Updated French translation (thanks to mjm92150 for translating!)

TM:PE Version 1.10.8

13 Jul 20:06
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  • Updated Korean translation (thanks to @toothless FLY [ROK]LSh.st for translating)
  • Updated Polish translation (thanks to @Krzychu1245 for translating)
  • Added button to remove parked vehicles (in options dialog, see maintenance tab)
  • Parking AI: Removed check for distance between parked vehicle and target building
  • Bugfix: Parking AI: Cims spawn pocket cars when they originate from an outside connection
  • Bugfix: Incorrect speed limits returned for pedestrian lanes
  • Bugfix: Routing is not updated while the game is paused (thanks to @oh My Lawwwd! for reporting)
  • Bugfix: Vanilla traffic lights are ignored when either the priority signs or timed traffic light features are disabled (thanks to @aubergine10 for reporting)
  • Bugfix: Park maintenance vehicles are not recognized as service vehicles
  • Bugfix: Cars leaving city state "thinking of a good parking spot" (thanks to @aubergine10 for reporting)