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Interpolating hues should use rem_euclid. #12641

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merged 2 commits into from
Mar 22, 2024
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@viridia viridia commented Mar 22, 2024

Also, added additional tests for the hue interpolation.

Fixes #12632
Fixes #12631

@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Blocked This cannot move forward until something else changes labels Mar 22, 2024
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A full fix is waiting on #12619 to get merged first.

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I'm merging #12619 with the old approach since it is otherwise ready: can you merge main in (in about 10 minutes) and then clean up that code here?

Also, added additional tests for the hue interpolation.

Fixes bevyengine#12632
Fixes bevyengine#12631
@ItsDoot ItsDoot removed the S-Blocked This cannot move forward until something else changes label Mar 22, 2024
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Looks good! And the new tests are tasty.

@pablo-lua pablo-lua added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Mar 22, 2024
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viridia commented Mar 22, 2024

@alice-i-cecile Done.

@alice-i-cecile alice-i-cecile added this pull request to the merge queue Mar 22, 2024
Merged via the queue into bevyengine:main with commit 7133d51 Mar 22, 2024
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A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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