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Goals and Objectives Brainstorming

cable2999 edited this page May 28, 2017 · 1 revision

Easy to get started

Depth over complexity

Engaging world

Internally self consistent rules and to

NPCs and PCs are basically the same.

Well defined power curves

Avoid shower boxes

Procedural generated endgame content

Infinite replayability

Players are ultimate agents of changes

Don't hide info.

Open source

Open develop

Easy to get into development

Learn as you go, about own and others abilities

Minimal commands set.

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