Releases: dmaivel/sharedgl
Releases · dmaivel/sharedgl
SharedGL v0.8.0
Change log:
- Removed environment variable
SGL_SHARED_MEMORY_DIRECT
- Significantly improved performance
- Fixed frames appearing on other clients when running more than one client
- Fixed VBOs with non-zero strides
- Added many ARB/EXT functions, allowing older applications to run
- Bumped default memory allocation from 16 to 32 MiB
- Added new overlay font
- Added support for modern WGL context creation
- Added implementations of glMapBuffer, glMapNamedBuffer, glGetTexImage
- Fixed glShaderSource
- Added 6 new extensions
- Fixed glColorPointer not handling GL_RGBA/GL_BGRA properly
- Fixed glNormalPointer possibly passing an incorrect size
SharedGL v0.7.2
Change log:
- Introduced
SGL_SHARED_MEMORY_DIRECT
for Windows and Linux clients, allowing applications to run at maximum performance when it is expected to be the only program running with acceleration- By default, this is set to
true
. Set tofalse
to disable
- By default, this is set to
- Improved performance by removing unnecessary command buffer submits, added persistent map buffer
SharedGL v0.7.1
Change log:
- Fixed client pointers implementation
- Fixed server not being able to allocate above 4 GiB
- Environment variable
SGL_RUN_WITH_LOW_PRIORITY
is nowfalse
by default
SharedGL v0.7.0
Change log:
- Version bumped up to OpenGL 4.6
- Added functionality required for WineD3D's DirectX wrapper
- Introduced
SGL_WINED3D_DONT_VFLIP
for Windows, which ensures that DirectX applications running via WineD3D will have their framebuffers properly oriented.- By default, this is set to
false
. Set totrue
to enable.
- By default, this is set to
- Added support for window resizing
- Renderer/vendor strings now pass through the hosts strings
- GL_RENDERER =
SharedGL using HOST
- GL_VENDOR =
SharedGL and HOST
- GL_RENDERER =
- Improvements to texture upload functionality
- Bumped extensions from 52 to 81
- Added glActiveTextureARB, glClientActiveTextureARB
- Fixed crashes related to glTexCoordPointer
- Fixed glTexImage1D incorrectly pushing SGL_CMD_TEXIMAGE3D
- Fixed glTexImage2/3DMultisample incorrectly pushing SGL_CMD_TEXIMAGE2/3D
- Fixed crashes related to overlay
- Fixed SGL_CMD_BUFFERSTORAGE incorrectly calling glBufferData
- Removed unused
sgldxumd
from source code
SharedGL v0.6.0
Change log:
- Implementation
- Version bumped up to OpenGL 3.3
- Fixed Windows ICD, applications should run now
- Fixed several GL functions
- Introduced
SGL_RUN_WITH_LOW_PRIORITY
for Windows, allowing applications to run much more smoothly on systems with older CPUs- By default, this is set to
true
. Set tofalse
to disable.
- By default, this is set to
SharedGL v0.5.0
Change log:
- Implementation
- Version bumped up to OpenGL 3.1
- Compiles on ARM architectures (no ARM binaries currently provided)
- Server:
- Added support for using network protocol instead of shared memory
- Added command line arguments:
-n
: enables networking-p [PORT]
: override default port of 3000
- Server will output the IP and port for LAN usage
- Added command line arguments:
- Added support for using network protocol instead of shared memory
- Client:
- Added environment variable for communication across a network
SGL_NET_OVER_SHARED=address:port
- Fixed crashes from
glBufferData
- Added framebuffer configs to GLX backend
- Added environment variable for communication across a network
SharedGL v0.4.1
Patches:
- Fixed spinlock on Windows; frame glitches remain, however command garbling should no longer occur.
Refer to release v0.4.0
for full changelog.
SharedGL v0.4.0
Change log:
- Server:
- Added multi client support
- Linux: Works
- Windows: Works with modified virtio driver, located in
../sharedgl/kernel/windows/
- Clients are still compatible with VirtIO's IVSHMEM driver, but will lack multiclient functionality
- Added colored output to the terminal
- Notify user whenever there isn't enough memory allocated
- Made overlay transparent
- Added memory usage to overlay
- Seg faults now output the current command before exiting
- Added multi client support
- Client:
- Fixed
glGen...
functions - Fixed
gl...Pointer
functions
- Fixed
Included in this release:
sharedgl-v0.4.0-linux.zip
: Contains server (sglrenderer
) and OpenGL client for Linux (The kernel module required for Linux VMs is not included and must be compiled in the guest)sharedgl-v0.4.0-linux-optimized.zip
: Contains the same as above but compiled with optimization (recommended)sharedgl-v0.4.0-windows.zip
: Contains OpenGL installable client for Windowssharedgl-v0.4.0-windows-driver.zip
: Contains a modified IVSHMEM driver for multiclient support on Windows (10, x64) (not required)- If you use this custom driver, VirtIO's IVSHMEM must be uninstalled and test signing must be enabled
SharedGL v0.3.1
-
Changes to linux:
- Server renamed to
sglrenderer
to avoid confusion
- Server renamed to
-
Changes to windows client:
- Removed WGL overrides
- Removed GDI hooks
- Reduced binary size
- Client renamed to
sharedglXX.dll
- 32-bit and 64-bit is now supported
- Client is now an ICD, must be installed rather than dropped in as a replacement for
opengl32.dll
- Install library by running
wininstall.bat
- Uninstall library by running
winuninstall.bat
- Install library by running
SharedGL v0.3.0
- Most/all functions up to
OpenGL 2.1
have been implemented- By default, SharedGL will now report
2.1
- Draw functionality is still a bit buggy, prone to crashing
- By default, SharedGL will now report
- Fixed
GL_RGB8
with textures - Added
GL_LUMINANCE_ALPHA
support for textures - Fixed
glGenVertexArrays
where parameterGLsizei n
now gets handled by the client instead of being passthroughed - Added
glBindFragDataLocation
- Added additional GLX functions/functionality for comptability
- Added client-side environment variables
- Users may now specify
GLX_VERSION_OVERRIDE=X.X
,GL_VERSION_OVERRIDE=X.X
, andGLSL_VERSION_OVERRIDE=X.X
for version control on the client side (otherwise, use whatever the server reports, which can also be changed with-g X.X
) - Overriding the GLSL version can only be done on the client side
- Users may now specify
- Added support for
1D
and3D
textures - Added
glGetBooleanv
andglGetDoublev