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readme update
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emperorofmars committed Oct 22, 2024
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Expand Up @@ -6,14 +6,14 @@ This project is an abomination and the sooner it can burn in a fire, the better.

![](./Docs/img/nna-example.png)

The goal is for a 3d file to be the single source of truth for all its functionality, and work across different game engines.

## Why
Existing 3d interchange formats are bad. The least horrible one, FBX, is not extensible.

This is a way to add additional information to 3d models in any format, primarily FBX.
This Unity AssetPostprocessor will parse and convert information serialized into node-names into the appropriate Unity constructs.

The goal is for a 3d file to be the single source of truth for all its functionality, and work across different game engines.

## How
For simpler definitions, information can be encoded into a node name directly.
For more complex components, you can serialize JSON into an array of child-nodes.
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