feat(web): handles 3d state while replaying #167
Merged
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📖 What's in there?
When replaying, especially in a multi-player game, the 3D engine is managing replayed state, and can not provide the latest states for save and new peers.
This PRs introduces simulation engine: a second 3D engine which has no rendering and can handles the latest state while the "real" 3D engine renders the replayed state.
And since the simulation engine applies animations with a duration of 0, it makes tests faster.
Are also included here:
🧪 How to test?
Simulation:
Lobby deletion by host
Game deletion by host
Video state
Hand action in history