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sokol_gfx.h: allow multisampled images as resource bindings #1155

Merged
merged 8 commits into from
Nov 19, 2024
19 changes: 19 additions & 0 deletions CHANGELOG.md
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## Updates

### 19-Nov-2024

- Merged PR https://github.com/floooh/sokol/pull/1155, this allows to use
MSAA textures as resource bindings to load individual MSAA samples in
shaders. This is an optional feature and isn't supported on the following
platform/backend combos:

- macOS+GL
- iOS+GLES3
- WebGL2
- Android

You can also check the new feature flag `sg_features.msaa_image_bindings`
for support at runtime.

There's also a new sample https://floooh.github.io/sokol-webgpu/customresolve-sapp.html
which demonstrates how to access multisampled textures and the MSAA coverage mask
(requires a browser with WebGPU support).

### 13-Nov-2024

- sokol_nuklear.h: merge PR https://github.com/floooh/sokol/pull/1150, this allows to connect the
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