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Releases: frankstrater/RFC-RAND-UP

v1.28

14 Aug 15:40
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CHANGES

  • Added Civ4lerts
  • Added Wide Citybar by asioasioasio in Art/Interface/citybar/.
  • Added bigger revealed surroundings on start
  • Changed Greece UP from 150% to 100% great people generation

ADJUSTMENTS

  • Removed the no-flip for Jerusalem
  • Less barbarian camel archers in Africa (same number for as for low likeness maps)
  • Removed plains requirement for silk to wine swap in Europe

FIXES

  • Fixed non-spawning of coastal starting units
  • Fixed Japan UHV bug when losing a city before 1850 (remnant from vanilla RFC)
  • Fixed barbarian ships only spawn on sea ice (bug from fix in 1.27)
  • Fixed barbarian coastal ships spawning on ocean tiles
  • Added missing CIVIC_SUBJUGATION for some civs
  • Cleaned non-ascci characters from city names
  • Changed "Burocracy" to "Bureacracy"
  • Changed "getHelpThGoths1" to "getHelpTheGoths1"

v1.27

11 Aug 12:11
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Release date: Jun 7, 2010
https://forums.civfanatics.com/threads/v1-27.367296/

CHANGES

  • Updated to RFC 1.187
  • Added "Start in 3000BC" option (active for Low and Very Low only) in Custom Game
  • Many more rivers
  • More food around starting locations
  • Improved terrain around tundra and jungle starts
  • Persia starts with 3 settlers because there is no Susa around
  • Because land type is unpredictable, requirements for Persian and Mongolian UHV are lowered to 7% and 10% of world land
  • Super-Greece starts with less units, without Hunting and The Wheel and has lowered modifiers
  • Jerusalem can't flip on civ spawn
  • Elaboration after map generation now produces more natural shapes when separating continents (not "cut by knife" anymore). This should be especially visible on Low likeness
  • American UP is enabled when Democracy is discovered
  • Map scripts now include a check for too low landmass ratio, and add some islands
  • Spawn dates are more random: Very high is the same as RFC; High can vary of 4 turns (instead of being the same as Very high); Medium can vary of 10 turns (instead of 4); Low is semi-random (instead of 10); Very low is totally random (instead of partially random)

ADJUSTMENTS

  • Tuned some modifiers
  • Updated city names lists
  • Reduced barbarian pressure on China, increased on Rome, Persia, Mali, Babylonia and Greece
  • Rebalanced research modifiers in favour of European crippled civs, slightly worse for Mali, Inca and Maya instead (which get better land than in RFC)
  • Smaller Greek spawn area
  • Refined flip system during both spawn and resurrection
  • Flips more likely to happen on spawn, for civs with lots of cities
  • During resurrection, flips now depend on original founder too
  • No bonus will appear on seaice
  • Disabled some time consuming debug prints
  • Adjusted European spawn areas in Very high
  • Civs starting in 3000 BC on Low and Very low start 2 random techs (Fishing more likely for coastal starts)
  • Adjusted starting techs for civs spawning in the very early game on Low and Very low
  • Mayan UP begins in Classical Age
  • Greece, Carthage and Maya won't spawn after Medieval Age, in order to be able to use their UP
  • Egyptian UP adapts to starting date: Representation and Burocracy are granted in case of late start
  • Independent cities spawn slightly earlier in Very low; applied to Low too
  • Wine and Silk swapped when on plains, on High and Very high

FIXES

  • Fixed assignment of key resources near starting locations
  • Contacts bug fixed again
  • Improved code about unit flips
  • Christianity founding bug fixed; thanks to Fierabras
  • Barbarian units won't spawn on seaice
  • Cheap settler bug somehow fixed
  • Spawn in very small islands should be less common on very low
  • Fixed bug of camera not centered on Egyptian units at start of very low
  • Fixed wrong culture count on Very low
  • Rebalanced worker speed on Very low
  • Fixed python exception