v1.27
Release date: Jun 7, 2010
https://forums.civfanatics.com/threads/v1-27.367296/
CHANGES
- Updated to RFC 1.187
- Added "Start in 3000BC" option (active for Low and Very Low only) in Custom Game
- Many more rivers
- More food around starting locations
- Improved terrain around tundra and jungle starts
- Persia starts with 3 settlers because there is no Susa around
- Because land type is unpredictable, requirements for Persian and Mongolian UHV are lowered to 7% and 10% of world land
- Super-Greece starts with less units, without Hunting and The Wheel and has lowered modifiers
- Jerusalem can't flip on civ spawn
- Elaboration after map generation now produces more natural shapes when separating continents (not "cut by knife" anymore). This should be especially visible on Low likeness
- American UP is enabled when Democracy is discovered
- Map scripts now include a check for too low landmass ratio, and add some islands
- Spawn dates are more random: Very high is the same as RFC; High can vary of 4 turns (instead of being the same as Very high); Medium can vary of 10 turns (instead of 4); Low is semi-random (instead of 10); Very low is totally random (instead of partially random)
ADJUSTMENTS
- Tuned some modifiers
- Updated city names lists
- Reduced barbarian pressure on China, increased on Rome, Persia, Mali, Babylonia and Greece
- Rebalanced research modifiers in favour of European crippled civs, slightly worse for Mali, Inca and Maya instead (which get better land than in RFC)
- Smaller Greek spawn area
- Refined flip system during both spawn and resurrection
- Flips more likely to happen on spawn, for civs with lots of cities
- During resurrection, flips now depend on original founder too
- No bonus will appear on seaice
- Disabled some time consuming debug prints
- Adjusted European spawn areas in Very high
- Civs starting in 3000 BC on Low and Very low start 2 random techs (Fishing more likely for coastal starts)
- Adjusted starting techs for civs spawning in the very early game on Low and Very low
- Mayan UP begins in Classical Age
- Greece, Carthage and Maya won't spawn after Medieval Age, in order to be able to use their UP
- Egyptian UP adapts to starting date: Representation and Burocracy are granted in case of late start
- Independent cities spawn slightly earlier in Very low; applied to Low too
- Wine and Silk swapped when on plains, on High and Very high
FIXES
- Fixed assignment of key resources near starting locations
- Contacts bug fixed again
- Improved code about unit flips
- Christianity founding bug fixed; thanks to Fierabras
- Barbarian units won't spawn on seaice
- Cheap settler bug somehow fixed
- Spawn in very small islands should be less common on very low
- Fixed bug of camera not centered on Egyptian units at start of very low
- Fixed wrong culture count on Very low
- Rebalanced worker speed on Very low
- Fixed python exception