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Add Mecanic Job + show water bottle animation + change backpack model #82

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12 changes: 12 additions & 0 deletions i18n/fr.json
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,10 @@
"red": "Rouge",
"blue": "Bleu",
"green": "Vert",
"white": "Blanc",
"yellow": "Jaune",
"purple": "Violet",
"cyan": "Bleu ciel",
"vehicle_1": "Sedan 1",
"vehicle_4": "Sedan 2",
"vehicle_5": "Sedan 3",
Expand Down Expand Up @@ -250,6 +254,14 @@
"no_delivery": "Vous n'avez pas de livraison !",
"no_delivery_point": "Vous n'êtes pas à votre destination de livraison !",
"finished_delivery": "Vous avez terminé votre livraison ainsi vous recevez {1} {2}",
"mecanic_job": "Mécanicien",
"mecanic_menu": "Menu Mécanicien",
"start_stop_mecanic": "Commencer / prendre une pause",
"RepaireMecanic": "Réparer le véhicule",
"ColorMecanic": "Peindre le véhicule",
"RefuelMecanic": "Faire le plein du véhicule",
"color_menu": "Palette de couleur",
"car_already_refuelled": "Ce véhicule à déjà le plein",
"city": "Centre-Ville",
"unprocessed_rock": "Pierre non transformée",
"processed_rock": "Pierre transformée",
Expand Down
12 changes: 9 additions & 3 deletions inventory/server.lua
Original file line number Diff line number Diff line change
Expand Up @@ -51,9 +51,15 @@ AddRemoteEvent("UseInventory", function(player, item, amount)
addPlayerThirst(player, 5*amount)
end
if item == "water_bottle" then
local x, y, z = GetPlayerLocation(player)
bottleofwater = CreateObject(1627, x, y, z)
SetObjectAttached(bottleofwater, ATTACH_PLAYER, player, -9.0, 5.0, -10.0, 0.0, 0.0, 0.0, "hand_r")
SetPlayerAnimation(player, "DRINKING")
RemoveInventory(player, item, amount)
addPlayerThirst(player, 25*amount)
addPlayerThirst(player, 50*amount)
Delay(2000, function()
DestroyObject(bottleofwater)
end)
end
if item == "health_kit" then
if GetPlayerHealth(player) == 100 then
Expand Down Expand Up @@ -267,8 +273,8 @@ function DisplayPlayerBackpack(player, anim)
if GetPlayerBag(player) == 1 then
if PlayerData[player].backpack == nil then -- Pour vérifier s'il n'a pas déjà un sac
local x, y, z = GetPlayerLocation(player)
PlayerData[player].backpack = CreateObject(820, x, y, z)
SetObjectAttached(PlayerData[player].backpack, ATTACH_PLAYER, player, -30.0, -9.0, 0.0, -90.0, 0.0, 0.0, "spine_03")
PlayerData[player].backpack = CreateObject(1281, x, y, z)
SetObjectAttached(PlayerData[player].backpack, ATTACH_PLAYER, player, -27.0, -20.0, 0.0, -180.0, 90.0, -90.0, "spine_03")
if anim == 1 then BackpackPutOnAnim(player) end -- Petite animation RP
end
else
Expand Down
108 changes: 108 additions & 0 deletions mecanic/client.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,108 @@
local Dialog = ImportPackage("dialogui")
local _ = function(k,...) return ImportPackage("i18n").t(GetPackageName(),k,...) end

local mecanicNPC
local mecanicNpcMenu
local mecanicMenu
local colorMenu

AddRemoteEvent("Setupmecanic", function(mecanicnpc)
mecanicNPC = mecanicnpc
end)

AddEvent("OnTranslationReady", function()
mecanicNpcMenu = Dialog.create(_("mecanic_menu"), nil, _("start_stop_mecanic") ,_("cancel"))
mecanicMenu = Dialog.create(_("mecanic_menu"), nil, _("RepaireMecanic"), _("ColorMecanic"), _("RefuelMecanic"), _("cancel"))
colorMenu = Dialog.create(_("color_menu"), nil, _("black"), _("white"), _("blue"), _("green"), _("red"), _("yellow"), _("purple"), _("cyan"), _("cancel"))
end)

AddEvent("OnKeyPress", function( key )
if key == "E" and not onSpawn and not onCharacterCreation then
local Nearestmecanic = GetNearestmecanic()
if Nearestmecanic ~= 0 then
local ScreenX, ScreenY = GetScreenSize()
SetMouseLocation(math.floor(ScreenX / 2), math.floor(ScreenY / 2))
Dialog.show(mecanicNpcMenu)
end
end
if key == "F3" and not onSpawn and not onCharacterCreation then
local ScreenX, ScreenY = GetScreenSize()
SetMouseLocation(math.floor(ScreenX / 2), math.floor(ScreenY / 2))
CallRemoteEvent("OpenmecanicMenu")
end
end)

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AddEvent("OnDialogSubmit", function(dialog, button, ...)
if dialog == mecanicNpcMenu then
if button == 1 then
CallRemoteEvent("StartStopmecanic")
end
end
if dialog == mecanicMenu then
if button == 1 then
CallRemoteEvent("RepaireMecanic")
end
if button == 2 then
CallRemoteEvent("ColorMecanic")
end
if button == 3 then
CallRemoteEvent("RefuelMecanic")
end
end
if dialog == colorMenu then
if button == 1 then
CallRemoteEvent("black")
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Mayne rename the event to changeVehicleColor and send the color as an argument to this function?

end
if button == 2 then
CallRemoteEvent("white")
end
if button == 3 then
CallRemoteEvent("blue")
end
if button == 4 then
CallRemoteEvent("green")
end
if button == 5 then
CallRemoteEvent("red")
end
if button == 6 then
CallRemoteEvent("yellow")
end
if button == 7 then
CallRemoteEvent("purple")
end
if button == 8 then
CallRemoteEvent("cyan")
end
if button == 9 then
CallRemoteEvent("cancel")
end
end
end)

AddRemoteEvent("mecanicMenu", function()
Dialog.show(mecanicMenu)
end)

AddRemoteEvent("colorMenu", function()
Dialog.show(colorMenu)
end)

function GetNearestmecanic()
local x, y, z = GetPlayerLocation()

for k,v in pairs(GetStreamedNPC()) do
local x2, y2, z2 = GetNPCLocation(v)
local dist = GetDistance3D(x, y, z, x2, y2, z2)

if dist < 250.0 then
for k,i in pairs(mecanicNPC) do
if v == i then
return v
end
end
end
end

return 0
end
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