Tool for compiling HLSL Code. WIP
Command line
-Mode release -targetdir D:\Development\Strafe\Strafe\bin\Release\net46\GPUCode\ -projectdir D:\Development\Strafe\Strafe\ -configfile D:\Development\Strafe\Strafe\GPUCode\Config.xml
mode release/debug - applies global flags based upon XML config
Example Config.XML
<?xml version="1.0" encoding="utf-8" ?>
<CompilerConfiguration>
<Global>
<DebugOptions>
<ShaderFlag>Debug</ShaderFlag>
</DebugOptions>
<ReleaseOptions>
<ShaderFlag>OptimizationLevel3</ShaderFlag>
</ReleaseOptions>
</Global>
<ShaderFile filename="GpuCode\DecalShadervs.hlsl">
<ShaderModel>vs_5_0</ShaderModel>
<EntryPoint>VSMain</EntryPoint>
</ShaderFile>
<ShaderFile filename="GpuCode\Terrainvs.hlsl">
<ShaderModel>vs_5_0</ShaderModel>
<EntryPoint>VSMain</EntryPoint>
</ShaderFile>
<ShaderFile filename="GpuCode\Terrainps.hlsl">
<ShaderModel>ps_5_0</ShaderModel>
<EntryPoint>PSMain</EntryPoint>
</ShaderFile>
<ShaderFile filename="GpuCode\instanceshadervs.hlsl">
<ShaderModel>vs_5_0</ShaderModel>
<EntryPoint>VSMain</EntryPoint>
</ShaderFile>
<ShaderFile filename="GpuCode\instanceshaderps.hlsl">
<ShaderModel>ps_5_0</ShaderModel>
<EntryPoint>PSMain</EntryPoint>
</ShaderFile>
<ShaderFile filename="GpuCode\instanceshadershadowvs.hlsl">
<ShaderModel>vs_5_0</ShaderModel>
<EntryPoint>VSMain_Shadow</EntryPoint>
</ShaderFile>
<ShaderFile filename="GpuCode\instanceshadershadowps.hlsl">
<ShaderModel>ps_5_0</ShaderModel>
<EntryPoint>PsShadowMain</EntryPoint>
</ShaderFile>
<ShaderFile filename="GpuCode\watervs.hlsl">
<ShaderModel>vs_5_0</ShaderModel>
<EntryPoint>VSMain</EntryPoint>
</ShaderFile>
<ShaderFile filename="GpuCode\waterps.hlsl">
<ShaderModel>ps_5_0</ShaderModel>
<EntryPoint>PSMain</EntryPoint>
</ShaderFile>
<ShaderFile filename="GpuCode\waterds.hlsl">
<ShaderModel>ds_5_0</ShaderModel>
<EntryPoint>DSMain</EntryPoint>
</ShaderFile>
<ShaderFile filename="GpuCode\waterhs.hlsl">
<ShaderModel>hs_5_0</ShaderModel>
<EntryPoint>HSMain</EntryPoint>
</ShaderFile>
</CompilerConfiguration>