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v1.15.0

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@novabyte novabyte released this 22 Jun 12:04
· 36 commits to main since this release

Notable changes

Added

  • Unlockables can now be queued to unlock when stored within slots.
  • New "max_queued_unlocks" param to restrict how many Unlockables can be queued to unlock.
  • Add "metadata" field to Event Leaderboard score updates.

Changed

  • The "OnReward" hooks now include the ID of the gameplay system entity which is the source of the reward.
  • "PlacementStart" can take additional metadata as the context of what started the rewarded video placement.
  • (Unity) (TypeScript) (CPP) (Unreal) Add functions for new queued Unlockables.
  • Do not return an error when Inventory grant operations result in no change.
  • (Unity) Switch over all enumerable data types to use "IReadOnlyCollection" to expose the "Count" field.
  • A small Unlockable gameplay system design changed so an Unlockable can be started even if another Unlockable which was active is completed but not claimed yet.

Fixed

  • Any active Reward Modifiers are returned in various gameplay system ACK responses.
  • The Unlockables state now retains "null" in the list to indicate their position in the available slots.