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Getting Started ‒ Installation
Installing a plugin in Unreal Engine involves a few steps.
Here's a guide on how to install a plugin to your project:
Visit the Unreal Engine Marketplace where the plugin is available.
Download the plugin. By default it should be installed at {EngineDirectory}/Plugins/Marketplace/GameplayContainers
Copy the plugin folder from the engine directory. Navigate to your Unreal Engine project folder. Paste the plugin folder into the "Plugins" directory within your project. If the "Plugins" folder doesn't exist, you can create one.
*NOTE: This step is only required if you are planning to modify the plugin source code in your project
Open your project's .uproject file with a text editor (like Notepad or Visual Studio Code). Add the plugin to the "Plugins" section in the file. For example:
"Plugins": [
{
"Name": "GameplayContainers",
"Enabled": true
}
]
Open the project in Unreal Engine. If you've added a new plugin, the engine will prompt you to regenerate project files. Confirm and let it complete.
After regenerating project files, you may need to compile the project to ensure the plugin is integrated correctly. Open the "File" menu and select "Generate Visual Studio project files" (or equivalent for your development environment). Open the project in your development environment (e.g., Visual Studio) and build the project.
Close and reopen the Unreal Engine editor to apply the changes. Enable the Plugin in the Editor:
In the Unreal Engine editor, go to the "Edit" menu and select "Plugins." Find your plugin in the list and make sure it's enabled.