v1.6.5.0-beta
ipodtouch0218
released this
07 Jul 21:23
·
77 commits
to master
since this release
This version is outdated! Click here to download the most recent update!
Additions:
- Added shell kill combo sfx
- Added a scrollbar for open lobbies on the Main Menu
- Added a message for room hosts reminding them of chat commands
- Added /mute and /ban
Adjustments:
- Fireballs now despawn after traveling for 10 seconds
- Further mproved netcode / lag compensation / bandiwdth usage
- Players inside a Blue shell no longer normal bounce on players
- Ice Flower no longer freezes players in a Blue Shell
- Reduced time taken for summoned powerups to fall from 1.5s to 1s
- Changed shell kick sfx to be closer to the original game
- Changed screenshake to be universal, instead of client-side
- Changed groundpound canceling to be closer to the original game
Fixes:
- Fixed getting stuck in blocks. For good, hopefully
- Fixed player animations sometimes being incorrect (running backwards, etc)
- Fixed some powerups sitting a pixel above the ground
- Fixed glows not working on Big players / in front of backgrounds
- Fixed special formatting tags being usable in text chat
- Fixed a crash relating to lobby chat
- Fixed looping background seams being overlapped by 1 pixel
- Fixed groundpounding frozen players being inconsistent
- Fixed groundpounding onto a pipe always entering the pipe.
- Fixed broken animation when picking up an Ice Block & shooting fireball [//TEST]
- Fixed model flash not disabling when game ends, making players invisible [//TEST]
- Fixed long usernames wrapping around the level on non-looping levels, ex: Pipes
- Fixed Starman Players not being able to damage others while they have invincibility frames
- Fixed entering a pipe and being killed at the same time breaking the death animation
- Fixed Mini Players not being able to un-crouch in small areas
- Fixed Mini Players being crushed when collecting a powerup in small areas
- Fixed Mini Mushrooms having higher reserve item box priority
- Fixed Mega Players being knockback-able via block bumping while growing/shrinking
- Fixed groundpound sitting with a Blue Shell incorrectly using the idle animation
- Fixed level inaccuracies / missing Big Star spawns in Bricks, Pipes, and Ice
- Fixed Fortress' ceiling framerate being dependent on the host's ping
- Fixed Blue Shell softlock in Volcano
- Fixed WIP-map related bugs
Full Changelog: v1.6.4.0b-beta...v1.6.5.0-beta