Add Tensor-based implementation of FarthestPointDownSample #6948
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This PR adds a FarthestPointDownSample implementation for tensor-based point clouds. This enables GPU-acceleration for a performance increase of up to 8x. Before, point clouds were copied to the legacy format and then being downsampled on the CPU before being copied back.
Motivation and Context
FarthestPointDownSample is an important downsampling method, however it's performance render this implementation inapplicable for certain scenarios. This PR is trying to increase the performance
Checklist:
python util/check_style.py --apply
to apply Open3D code styleto my code.
updated accordingly.
results (e.g. screenshots or numbers) here.
Description