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Create VGO
If you use the UniVGO sample project, load ExportScene
.
If you want to create a new one, work on any scene.
[GameObject]
Set any name.
No | component | description |
---|---|---|
1 | Transform | Must be the initial value. |
2 | Vgo Right | Set freely. |
3 | Vgo Generator | It is OK just to attach. |
The order of the components does not matter.
[Transform]
No | item | value |
---|---|---|
1 | Position | X: 0, Y: 0, Z: 0 |
2 | Rotation | X: 0, Y: 0, Z: 0 |
3 | Scale | X: 1, Y: 1, Z: 1 |
[Vgo Right]
No | item | description | remarks |
---|---|---|---|
1 | Title | The name of the work. | Required |
2 | Author | The name of the creator. | Required |
3 | Organization | The organization to which the creator belongs. | |
4 | Created Date | The creation date of the work. | There is no format specification. |
5 | Updated Date | Update date of the work. | There is no format specification. |
6 | Version | Version of the work. | There is no format specification. |
7 | Distribution Url | Distribution URL. | |
8 | License Url | The URL where the license is described. |
[Vgo Generator]
No | item | description | value |
---|---|---|---|
1 | Name | The name of the generation tool. | UniVGO |
2 | Version | Version of the generation tool. | 2.5.0 |
There are no user-configurable items.
If the meta information is old, delete the component once and attach it again.
TODO
The root or child game object can be given any component it supports.
Set the Cloth if necessary.
Set up SpringBone if necessary.
On the Hierarchy
tab, select any child (other than Root) GameObject.
(Here we name the GameObject SpringBoneManager
.)
Attach a new Vgo Spring Bone Group
component to SpringBoneManager
.
(If you use multiple groups, attach more components.)
[Vgo Spring Bone Group]
No | item | description | required | select value | default value |
---|---|---|---|---|---|
1 | Comment | A name to identify this group as a user. | option | ||
2 | Drag Force | The larger the value, the less likely it is to swing. | required | [0.0 - 1.0] | 0.4 |
3 | Stiffness Force | The higher the value, the easier it is to return to the original state. | required | [0.0 - 4.0] | 1.0 |
4 | Gravity Direction | The direction of gravity. | required | x: 0.0, y: -1.0, z: 0.0 | |
5 | Gravity Power | The magnitude of gravity. | required | [0.0 - 2.0] | 0.2 |
6 | Root Bones | Specify the game object at the base of the bone you want to swing. By specifying multiple root bones, the settings can be grouped together. |
required | ||
7 | Hit Radius | The radius of the sphere that determines the collision of each bone. | required | [0.0 - 0.5] | 0.02 |
8 | Collider Groups | This is a group of colliders detected by this spring bone group. | option | ||
9 | Draw Gizmo | The Editor draws the Spring Bone when it draws the Gizmo. | required | true / false | false |
10 | Gizmo Color | The drawing color of Spring Bone. | required | yellow |
If necessary, make additional settings for SpringBoneCollider.
Select the GameObject where you want to place the collider.
(For hair, head, etc.)
Attach a new Vgo Spring Bone Collider Group
component to the GameObject.
[Vgo Spring Bone Collider Group]
No | item | description | required | select value | default value |
---|---|---|---|---|---|
1 | Colliders | Set the spring bone collider. | required | ||
2 | Gizmo Color | The drawing color of the spring bone collider. | required | magenta |
[Vgo Spring Bone Collider]
No | item | description | required | select value | default value |
---|---|---|---|---|---|
1 | Collider Type | The type of collider. | required | Sphere | Sphere |
2 | Offset | Relative to the GameObject. | required | x: 0.0, y: 0.0, z: 0.0 | |
3 | Radius | The radius of the sphere. | required | [0.0 - 1.0] | 0.0 |
Set the Particle System
component if necessary.
You can set it while checking the effect in Scene View
.
Shaders for particles can be used as shaders.
Child game objects can also be given Vgo Right
component.
- System Requirements
- Requirement Packages
- Install
- Other information
- Basic matters
- Create VGO
- VGO export
- VGO import
- VGO runtime loading