Releases: jianmingyong/Fossil-Fighters-Tool
Fossil Fighters Assets Extractor v2.3.0
Change Logs from v2.2.0:
- GUI: Fixed rom saving issues.
- GUI: Added dirty status display when file(s) are modified.
Extra Files Supported:
motion
folder - Containing UI/Sprites.image
folder - Containing Background Images / misc.text
folder - Containing Game Texts.msg
folder - Containing Game Message Texts.
Note:
- For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
- For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in
etc
folder) - For GUI version, decompression DO NOT export extra file other than the origin bin files.
- CLI and GUI version are standalone, they do not depend on each other. Although GUI version do require the dll/so/dylib files in order to run.
For CLI (fftool):
To use this program, simply drag the file / folder that you want to decompress into the fftool
and it will do the job for you.
For GUI (fftoolgui):
Double click fftoolgui.exe
or use the console to open the program ./fftoolgui
. Sorry in advance that linux and macOS users will need to use the console to open the program.
Fossil Fighters Assets Extractor v2.2.0
Change Logs from v2.1.0:
- CLI: Changed the behavior of
convert dtx
command such that it uses a new json file format. - CLI: Added
convert dmg
command to convert the generated json file to dmg file format. - GUI: Fixed nds rom checksum so you can run in bootloader mode.
- CLI: Decompress will now not output extra stuff unless
--extra
argument is supplied. - CORE: Fixed images/sprites that uses 16 bytes color palette.
Extra Files Supported:
motion
folder - Containing UI/Sprites.image
folder - Containing Background Images / misc.text
folder - Containing Game Texts.msg
folder - Containing Game Message Texts.
Note:
- For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
- For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in
etc
folder) - For GUI version, decompression DO NOT export extra file other than the origin bin files.
- CLI and GUI version are standalone, they do not depend on each other. Although GUI version do require the dll/so/dylib files in order to run.
For CLI (fftool):
To use this program, simply drag the file / folder that you want to decompress into the fftool
and it will do the job for you.
For GUI (fftoolgui):
Double click fftoolgui.exe
or use the console to open the program ./fftoolgui
. Sorry in advance that linux and macOS users will need to use the console to open the program.
Fossil Fighters Assets Extractor v2.1.0
Change Logs from v2.0.0:
- CLI: Changed the behavior of
compress
command such that using-c
options will now ignoremeta.json
file. - CLI: Changed the behavior of
compress
command such that using-c
options with the following-c none -c <whatever>
will now be automatically fix to-c <whatever>
as order does matter. - CLI: Changed the behavior of
compress
command such that included file names had to be numbers only and exclude the output file name as well. - CLI: Added
convert dtx
command to convert the generated json file to dtx file format. Old generated json file from v2.0.0 and below are not supported. - GUI: Added nds output file that trims the dsi header and data.
- GUI: Added progress bar for responsiveness
- GUI: Added a way to cancel an ongoing compression.
Extra Files Supported:
motion
folder - Containing UI/Sprites.image
folder - Containing Background Images / misc.text
folder - Containing Game Texts.msg
folder - Containing Game Message Texts.
Note:
- For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
- For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in
etc
folder) - For GUI version, decompression DO NOT export extra file other than the origin bin files.
- CLI and GUI version are standalone, they do not depend on each other. Although GUI version do require the dll/so/dylib files in order to run.
For CLI (fftool):
To use this program, simply drag the file / folder that you want to decompress into the fftool
and it will do the job for you.
For GUI (fftoolgui):
Double click fftoolgui.exe
or use the console to open the program ./fftoolgui
. Sorry in advance that linux and macOS users will need to use the console to open the program.
Fossil Fighters Assets Extractor v2.0.0
Change Logs from v1.8.0:
- Added a few more dummy error checking.
- Added
fftoolgui
which is a GUI version of the Fossil Fighters Tool. (Sorry for macOS, you have to open via console as it would be a pain to sign the app via the app bundle) - Changed the
meta.json
output to a more friendly version. Oldmeta.json
files are still supported.
Extra Files Supported:
motion
folder - Containing UI/Sprites.image
folder - Containing Background Images / misc.text
folder - Containing Game Texts.msg
folder - Containing Game Message Texts.
Note:
- For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
- For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in
etc
folder) - For GUI version, decompression DO NOT export extra file other than the origin bin files. This is not supported yet as of yet.
For CLI (fftool):
To use this program, simply drag the file / folder that you want to decompress into the fftool
and it will do the job for you.
For GUI (fftoolgui):
Double click fftoolgui.exe
or use the console to open the program ./fftoolgui
. Sorry in advance that macOS users need to use the console to open the program.
Fossil Fighters Assets Extractor v1.8.0
Change Logs from v1.7.0:
- Fixed RLE compression yet again for a pretty rare case that I forget to handle.
- Added the ability to define metaFile selection when compressing via
compress -mf <file>
where file by default is "meta.json" - Removed the
convert
command as that is not a finished feature. Sorry that it was actually shown in the help menu.
Extra Files Supported:
motion
folder - Containing UI/Sprites.image
folder - Containing Background Images / misc.text
folder - Containing Game Texts.msg
folder - Containing Game Message Texts.
Note:
- For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
- For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in
etc
folder)
To use this program, simply drag the file / folder that you want to decompress into the fftool
and it will do the job for you.
Fossil Fighters Assets Extractor v1.7.0
Change Logs from v1.6.0:
- Added file metadata as "meta.json" for compression.
- Added read only json text file output for supported bin files.
Extra Files Supported:
motion
folder - Containing UI/Sprites.image
folder - Containing Background Images / misc.text
folder - Containing Game Texts.msg
folder - Containing Game Message Texts.
Note:
- For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
- For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in
etc
folder)
To use this program, simply drag the file / folder that you want to decompress into the fftool
and it will do the job for you.
Fossil Fighters Assets Extractor v1.6.0
Change Logs from v1.5.0:
- Added a feature to directly extract from
.nds
file. (Simply drag the nds file into the program) - Added json text file output for
text
andmsg
folder contents.
Extra Files Supported:
motion
folder - Containing UI/Sprites.image
folder - Containing Background Images / misc.text
folder - Containing Game Texts.msg
folder - Containing Game Message Texts.
Note:
- For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
- For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in
etc
folder) - Only the 0.bin output files are able to be compressed. Custom outputs like images and json text files are not supported.
To use this program, simply drag the file / folder that you want to decompress into the fftool
and it will do the job for you.
Fossil Fighters Assets Extractor v1.5.0
Change Logs from v1.4.0:
- Fixed
lzss
compression mode. - Fixed command line bug if it matches some default commands like
--version
Extra Files Supported:
motion
folder - Containing UI/Sprites.image
folder - Containing Background Images / misc.
Note:
- You are required to extract the Fossil Fighters or Fossil Fighters Champion ROM contents by using third party tools. (Nitro Explorer 3 / Crystal Tiles / Desmume)
- For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
- For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in
etc
folder)
To use this program, simply drag the file / folder that you want to decompress into the fftool
and it will do the job for you.
Fossil Fighters Assets Extractor v1.4.0
Change Logs from v1.3.0:
- Fixed
image
folder bug where pixels are incorrect due to BG mapping. Now it should be able to handle every image file. - Fixed
lzss
compression mode. (RLE remains broken) - Added icon for the cli tool.
Extra Files Supported:
motion
folder - Containing UI/Sprites.image
folder - Containing Background Images / misc.
Note:
- You are required to extract the Fossil Fighters or Fossil Fighters Champion ROM contents by using third party tools. (Nitro Explorer 3 / Crystal Tiles / Desmume)
- For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
- For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in
etc
folder)
To use this program, simply drag the file / folder that you want to decompress into the fftool
and it will do the job for you.
Fossil Fighters Assets Extractor v1.3.0
Change Logs from v1.2.0:
- Added more
image
folder support. (Not all files would generate or would generate properly) - Added file compression back to MAR format. (For raw binary files)
- Added command line interface
Extra Files Supported:
motion
folder - Containing UI/Sprites.image
folder - Containing Background Images / misc.
Note:
- You are required to extract the Fossil Fighters or Fossil Fighters Champion ROM contents by using third party tools. (Nitro Explorer 3 / Crystal Tiles / Desmume)
- For image, you are required to have both the corresponding *_arc.bin file and the target image file in order to work. You will only need to drag the folder containing these files to bulk extract them :)
- For music, you can use https://github.com/Kermalis/VGMusicStudio/releases/tag/v0.2.1 (Require the snd_data.sdat file in
etc
folder)
To use this program, simply drag the file / folder that you want to decompress into the fftool
and it will do the job for you.